Search found 1144 matches
- 30 May 2017, 09:39
- Forum: Infrastructure
- Topic: 27-28 May: Forum update
- Replies: 49
- Views: 28390
Re: 27-28 May: Forum update
I've noticed this too - it's a first thing on the "after-update fixes" list
- 29 May 2017, 17:35
- Forum: Infrastructure
- Topic: 27-28 May: Forum update
- Replies: 49
- Views: 28390
Re: 27-28 May: Forum update
OK, thanks for the suggestions - I'll update theme in the next few days.
- 27 May 2017, 17:12
- Forum: Infrastructure
- Topic: 27-28 May: Forum update
- Replies: 49
- Views: 28390
Re: 27-28 May: Forum update
Ok, update has been completed. I've managed to convert OpenMW forum theme to the recent phpbb version and it seems to work quite nice (It is set as default theme as in old forum version). Please send me an info if you encounter any errors or something which is not working as it should.
- 18 May 2017, 07:17
- Forum: Infrastructure
- Topic: 27-28 May: Forum update
- Replies: 49
- Views: 28390
27-28 May: Forum update
Hi, I'd like to make a forum update at 27-28 May (weekend). Update will take at least one day and access to forums will be blocked for this period of time (I've tested it three times and it won't go faster unfortunately), so if anyone have good reason to not to do this at given date, please speak lo...
Re: C vs C++
Yeah, exactly, it's just a shortCapostrophic wrote:Short for Lucasz Gromanowski.bidik wrote:Lgro?
Re: C vs C++
I thought it would be smaller, but it's not:
Code: Select all
int main() {
return []()->int{ return 0; }();
}
$ g++ -Os ./main.cpp
$ strip -s ./a.out
$ ls -al ./a.out
-rwxr-xr-x 1 lgromanowski users 6064 05-12 11:34 ./a.out
Re: C vs C++
I can get it down to 6128 Bytes with g++, would love to know how others get it down further. :) #include <iostream> int main() { std::cout << "Hello World!" << std::endl; return 0; } On Windows you can reduce executable size by not using "default" stuff included in binary: http:...
- 08 May 2017, 20:54
- Forum: Infrastructure
- Topic: Forum code highlighting? (C++, Morrowind, OpenMW)
- Replies: 8
- Views: 5883
Re: Forum C++ code highlighting?
It might be a good idea to make the language an optional argument to the code tag, as we're likely to get snippets of languages other than C++ here, such as Morrowind scripts. Highlight.js uses autodetection for language highlighting (unfortunately MW script is not on the supported languages list),...
- 08 May 2017, 20:15
- Forum: Infrastructure
- Topic: Forum code highlighting? (C++, Morrowind, OpenMW)
- Replies: 8
- Views: 5883
Re: Forum C++ code highlighting?
Hi, I've just added highlight.js but it's not perfect, example: #ifndef GAME_MWCLASS_MOBILE_H #define GAME_MWCLASS_MOBILE_H #include "../mwworld/class.hpp" namespace ESM { struct GameSetting; } namespace MWClass { /// \brief Class holding functionality common to Creature and NPC class Acto...
- 08 May 2017, 05:50
- Forum: Infrastructure
- Topic: Forum code highlighting? (C++, Morrowind, OpenMW)
- Replies: 8
- Views: 5883
Re: Forum C++ code highlighting?
Hi,
yes, I'll try to install syntax highlighter this evening
yes, I'll try to install syntax highlighter this evening