I really enjoy LGR. I think his videos inform me about a lot of games I frankly have no time to investigate. It's nice to play his videos in the background and do work.
https://www.youtube.com/watch?v=9ulRPOQVKsQ
https://www.youtube.com/watch?v=mHdOYw27GOM
Search found 384 matches
- 08 May 2017, 22:16
- Forum: Off Topic
- Topic: Morrowind review
- Replies: 8
- Views: 5719
- 08 May 2017, 22:12
- Forum: Support
- Topic: 0.41 lags on Mac OS
- Replies: 3
- Views: 2807
Re: 0.41 lags on Mac OS
Unfortunately, I don't think your macbook is equipped to run OpenMW decently. Have you tried reducing the water details and the game resolution?
- 08 May 2017, 22:09
- Forum: Infrastructure
- Topic: Forum code highlighting? (C++, Morrowind, OpenMW)
- Replies: 8
- Views: 5915
Re: Forum C++ code highlighting?
Thanks Igro ❤
@everyone and @AnyOldName3,
I wonder if we can work with highlightjs and write a highlighter for MW / OpenMW script.
http://highlightjs.readthedocs.io/en/la ... uests.html
@everyone and @AnyOldName3,
I wonder if we can work with highlightjs and write a highlighter for MW / OpenMW script.
http://highlightjs.readthedocs.io/en/la ... uests.html
- 08 May 2017, 03:04
- Forum: General Modding
- Topic: Logic and (&&) is unsupported?
- Replies: 29
- Views: 18652
Re: Logic and (&&) is unsupported?
Even then, why doesn't OpenMW support them? Seems kind of essential to me. Are they? You can do almost anything with if, else if, else and negation operators. Albeit code duplication. // and if(1 && 2) { foo } if(1) { if(2) { foo } } // or if(1 || 2) { foo } if(1) { foo } else { if(2) { foo...
Re: C vs C++
I know what safety-critical systems are, that is also a problem area for Java but I was just focussing on your statement about Java being used in real-time systems. In order to be real-time you need to meet certain requirements otherwise you'll always be referred to as near-real-time. I mean you ca...
- 07 May 2017, 23:41
- Forum: Feature Requests and Suggestions
- Topic: Varying view distance
- Replies: 10
- Views: 8067
Re: Varying view distance
It's worth pointing out that Visvaldis's height based fog patch already does this, by implementing a heavier fog at lower altitudes. Standing higher up, say on the slopes of red mountain, lets you see very much further than when you're down in the thick of it. This is interesting. Because IIRC our ...
- 07 May 2017, 23:36
- Forum: TES3MP
- Topic: A developer overview of tes3mp's status, goals & challenges
- Replies: 24
- Views: 25617
Re: A developer overview of tes3mp's status, goals & challen
Well I bet we can assume there is no way this going to be exploit free.Xandaros wrote:Maybe a slightly controversial standpoint, but would anyone actually expect it to be bug-free?
As long as you can lift all the restrictions, I am fine with that
- 07 May 2017, 23:28
- Forum: Infrastructure
- Topic: Forum code highlighting? (C++, Morrowind, OpenMW)
- Replies: 8
- Views: 5915
Forum code highlighting? (C++, Morrowind, OpenMW)
Since out project is >90% C++, can we get some C++ code highlighting for [/code] tags?
Code: Select all
[Code]
- 07 May 2017, 23:21
- Forum: General Development
- Topic: Need advice with CharacterPreview / InventoryPreview
- Replies: 2
- Views: 2111
Need advice with CharacterPreview / InventoryPreview
I'm trying to get the osg::Texture2D from an InventoryPreview instance that I've made. The problem is, it's basically missing the actual character preview texture, i.e. the osg::Image is empty. Also note, I understand my implementation might be counter to the desired design. I'm just trying to hack ...
Re: C vs C++
You can turn off JIT compiling and create a binary directly. We do that for real-time / performance reasons at my company. Yeah, it's real-time until the GC comes around and stops the whole thing... so yeah, not real-time. Not to be used in mission-critical systems. I just find it really hard to re...