Search found 45 matches

by Xenuria
04 Aug 2017, 18:08
Forum: News
Topic: OpenMW multiplayer is here!
Replies: 17
Views: 25090

Re: OpenMW multiplayer is here!

My biggest issue with this is plugin convergence, Nobody is going to have the exact same plugins and load order as me simply because I have custom plugins I made myself for QoL stuff. Is there any way to relax that requirement or at least make it easier to switch between the two.
by Xenuria
04 Aug 2017, 17:40
Forum: General
Topic: CPU and Single Core Implications
Replies: 93
Views: 60811

Re: CPU and Single Core Implications

I can't find the post atm, but Chris (I think it was) made a great post quite a while ago about why adding more and more threads (or "cores" if you want) won't necessarily make a game faster and more efficient in all situations. OpenMW has bottlenecks yes, but it is also still version 0.X...
by Xenuria
04 Aug 2017, 11:15
Forum: General
Topic: Openmw is the future.
Replies: 19
Views: 11024

Re: Openmw is the future.

It is the future but I dare say that it is not future-proof. Optimization is something that needs to happen and work-arounds need to be found for core usage.
by Xenuria
03 Aug 2017, 22:18
Forum: General
Topic: Benchmarks / Hardware Specs
Replies: 105
Views: 128504

Re: Benchmarks / Hardware Specs

Hardware CPU: Intel Core i7-2600K GPU: Nvidia GTX 1080 SSD: Samsung 840 Pro 512GB SSD: Samsung 840 Pro 256GB RAM: Unknown 1866 CL10 Series 1866 CL10 Series 16GB MBD: MSI P67A-C43 (MS-7673) http://www.userbenchmark.com/UserRun/4526002 OpenMW 2560 x 1600 (16 : 10) Windowed Settings.cfg http://i.imgur...
by Xenuria
03 Aug 2017, 21:09
Forum: General
Topic: CPU and Single Core Implications
Replies: 93
Views: 60811

CPU and Single Core Implications

To my understanding most of the engine in OpenMW uses single-core and can't multi-core. I currently have an Intel Core i7 2600k and it runs at 3.40GHZ. The best CPU that I can see on the market for it's performance is 4.70GHZ. What percentage of performance difference would be gained from playing Op...
by Xenuria
02 Aug 2017, 15:11
Forum: Feature Requests and Suggestions
Topic: Scalability & Stability
Replies: 7
Views: 4507

Re: Scalability & Stability

viewing distance = 35924
exterior cell load distance = 1

With these settings I get a jittery 25-35 fps outdoors. How do I properly read the F3 menus to determine where the bottleneck is? Is there documentations I have overlooked that explains the bars moving about?
by Xenuria
02 Aug 2017, 11:18
Forum: Feature Requests and Suggestions
Topic: Scalability & Stability
Replies: 7
Views: 4507

Re: Scalability & Stability

Be aware that "exterior cell load distance" is the radius for the number of fully loaded and active cells, excluding the one the player is in. So with the default 1, that gives a diameter of 3, so there's 3x3 (9) cells loaded around the player. With your change to 3, that's a diameter of ...
by Xenuria
02 Aug 2017, 00:06
Forum: Feature Requests and Suggestions
Topic: Scalability & Stability
Replies: 7
Views: 4507

Scalability & Stability

Hi, I am Xenuria and I am going to be posting some documentation showing the rather sharp difference in performance between the following scenarios. OpenMW 0.42.0 on Max Settings Vanilla View Distance OpenMW 0.42.0 on Max Settings Non-Vanilla View Distance/ Distant land and cells loaded. https://www...
by Xenuria
31 Jul 2017, 19:31
Forum: Organisation and Planning
Topic: OpenMW Nightly builds
Replies: 552
Views: 995591

Re: OpenMW Nightly builds

Forgive my ignorance but I am confused by the distinction between OpenMW Nightly Builds and the OpenSceneGraph (OSG) Builds and forks.

If I want performance on a high end gaming rig I want OSG right? And does OSG install over top of an existing OpenMW Install?
by Xenuria
16 Jul 2017, 13:25
Forum: Feature Requests and Suggestions
Topic: Map Options
Replies: 19
Views: 11197

Re: Map Options

As you say OpenMW isn't multi-core yet. Forgive my ignorance but wouldn't choosing an engine that is natively multi-core and 64-bit be a starting point? Not something you work towards after already having most of the game working on an engine? No two engines are the same. Trying to fit game data fr...