Search found 117 matches
- 14 Dec 2016, 20:59
- Forum: Feature Requests and Suggestions
- Topic: Contingency spells/ enchants
- Replies: 3
- Views: 3256
Re: Contingency spells/ enchants
This would probably require some kind of build-in simple spell scripting in engine. And would need changes in how spell-crafting and enchanting (and maybe even spells itself) currently work. Definitely post-1.0 stuff... (Also, this thread with request for extended spell customisation might be releva...
- 04 Dec 2016, 00:18
- Forum: General Development
- Topic: Projectile Lights
- Replies: 5
- Views: 3060
Re: Projectile Lights
Please ignore the "added" indentations in a few places. VS2015 and Notepad++ can't see them, but Github thinks it can. Does anyone know why that might be, as an aside? Please, do not use tabs for indenting. OpenMW Code Formatting Conventions : Note that the indention width is 4 spaces. We...
- 30 Nov 2016, 16:28
- Forum: Support
- Topic: 3-8 fps in Sadrith Mora. Physics out the roof
- Replies: 34
- Views: 20564
Re: 3-8 fps in Sadrith Mora. Physics out the roof
I also get this a lot.
It doesn't happen just in Sadrith Mora, but also whenever I run into some meshes.
EDIT: typing error
It doesn't happen just in Sadrith Mora, but also whenever I run into some meshes.
I don't think that my PC is that slow...DestinedToDie wrote:OpenMW is not good at handling physics on a low end computer.
EDIT: typing error
- 28 Nov 2016, 19:06
- Forum: Feature Requests and Suggestions
- Topic: Stop rain/snow from falling through pieces of environment?
- Replies: 19
- Views: 15075
Re: Stop rain/snow from falling through pieces of environmen
It's definitely possible to implement, but it's not priority right now.
- 26 Nov 2016, 12:18
- Forum: News
- Topic: OpenMW 0.40.0 Released!
- Replies: 29
- Views: 33278
Re: OpenMW 0.40.0 Released!
Oops, I actually used feather instead of slowfall effect...
- 25 Nov 2016, 22:18
- Forum: News
- Topic: OpenMW 0.40.0 Released!
- Replies: 29
- Views: 33278
Re: OpenMW 0.40.0 Released!
That doesn't work in OpenMW. I created ring with constant enchant of 1pt slowfall and I still get fall damage.silentthief wrote:haven't tested in openmw, but in vanilla MW only 1 point of slowfall was needed for protection from falls.
- 17 Nov 2016, 17:44
- Forum: General
- Topic: Rain falling backwards
- Replies: 4
- Views: 3065
Rain falling backwards
Is it just me or are raindrops falling backwards? You can see it on this picture, where the raindrops are falling with thinner (more faded) part first...
- 16 Nov 2016, 21:32
- Forum: General
- Topic: Frozen Clif Racers (too short AI distance)
- Replies: 2
- Views: 2203
Re: Frozen Clif Racers (too short AI distance)
What about adding "exterior cell load distance" into isNearInactiveCell function? [aipackage.cpp (lines 291 to 293)] // currently assumes 3 x 3 grid for exterior cells, with player at center cell. // ToDo: (Maybe) use "exterior cell load distance" setting to get count of actual a...
- 16 Nov 2016, 21:07
- Forum: General
- Topic: Frozen Clif Racers (too short AI distance)
- Replies: 2
- Views: 2203
Frozen Clif Racers (too short AI distance)
Is there some way to set custom AI/Animation distance in settings? I have set "exterior cell load distance = 2" in settings to render more distant terrain, but clif racers (and other creatures) in distance are frozen (no animation or movement) and do not even react to being sniped by fireb...
- 25 Oct 2016, 15:23
- Forum: General
- Topic: Question about omwaddon format
- Replies: 3
- Views: 3084
Re: Question about omwaddon format
Flavortext is not yet merged in, so you might want to wait with adding that...