Search found 117 matches

by jirka642
14 Dec 2016, 20:59
Forum: Feature Requests and Suggestions
Topic: Contingency spells/ enchants
Replies: 3
Views: 3256

Re: Contingency spells/ enchants

This would probably require some kind of build-in simple spell scripting in engine. And would need changes in how spell-crafting and enchanting (and maybe even spells itself) currently work. Definitely post-1.0 stuff... (Also, this thread with request for extended spell customisation might be releva...
by jirka642
04 Dec 2016, 00:18
Forum: General Development
Topic: Projectile Lights
Replies: 5
Views: 3060

Re: Projectile Lights

Please ignore the "added" indentations in a few places. VS2015 and Notepad++ can't see them, but Github thinks it can. Does anyone know why that might be, as an aside? Please, do not use tabs for indenting. OpenMW Code Formatting Conventions : Note that the indention width is 4 spaces. We...
by jirka642
30 Nov 2016, 16:28
Forum: Support
Topic: 3-8 fps in Sadrith Mora. Physics out the roof
Replies: 34
Views: 20564

Re: 3-8 fps in Sadrith Mora. Physics out the roof

I also get this a lot.
It doesn't happen just in Sadrith Mora, but also whenever I run into some meshes.
DestinedToDie wrote:OpenMW is not good at handling physics on a low end computer.
I don't think that my PC is that slow...

EDIT: typing error
by jirka642
28 Nov 2016, 19:06
Forum: Feature Requests and Suggestions
Topic: Stop rain/snow from falling through pieces of environment?
Replies: 19
Views: 15075

Re: Stop rain/snow from falling through pieces of environmen

It's definitely possible to implement, but it's not priority right now.
by jirka642
26 Nov 2016, 12:18
Forum: News
Topic: OpenMW 0.40.0 Released!
Replies: 29
Views: 33278

Re: OpenMW 0.40.0 Released!

Oops, I actually used feather instead of slowfall effect... :oops:
by jirka642
25 Nov 2016, 22:18
Forum: News
Topic: OpenMW 0.40.0 Released!
Replies: 29
Views: 33278

Re: OpenMW 0.40.0 Released!

silentthief wrote:haven't tested in openmw, but in vanilla MW only 1 point of slowfall was needed for protection from falls.
That doesn't work in OpenMW. I created ring with constant enchant of 1pt slowfall and I still get fall damage.
by jirka642
17 Nov 2016, 17:44
Forum: General
Topic: Rain falling backwards
Replies: 4
Views: 3065

Rain falling backwards

Is it just me or are raindrops falling backwards? You can see it on this picture, where the raindrops are falling with thinner (more faded) part first...
by jirka642
16 Nov 2016, 21:32
Forum: General
Topic: Frozen Clif Racers (too short AI distance)
Replies: 2
Views: 2203

Re: Frozen Clif Racers (too short AI distance)

What about adding "exterior cell load distance" into isNearInactiveCell function? [aipackage.cpp (lines 291 to 293)] // currently assumes 3 x 3 grid for exterior cells, with player at center cell. // ToDo: (Maybe) use "exterior cell load distance" setting to get count of actual a...
by jirka642
16 Nov 2016, 21:07
Forum: General
Topic: Frozen Clif Racers (too short AI distance)
Replies: 2
Views: 2203

Frozen Clif Racers (too short AI distance)

Is there some way to set custom AI/Animation distance in settings? I have set "exterior cell load distance = 2" in settings to render more distant terrain, but clif racers (and other creatures) in distance are frozen (no animation or movement) and do not even react to being sniped by fireb...
by jirka642
25 Oct 2016, 15:23
Forum: General
Topic: Question about omwaddon format
Replies: 3
Views: 3084

Re: Question about omwaddon format

Flavortext is not yet merged in, so you might want to wait with adding that...