Search found 31 matches
- 09 Sep 2014, 20:17
- Forum: Feature Requests and Suggestions
- Topic: Inclusion of external libraries for future
- Replies: 5
- Views: 3623
Re: Inclusion of external libraries for future
I agree on external chat and voice chat. And multiplayer game system should be priority in any case. In simplest, the map could show locations of other players (while other players are not yet seen in the world).
- 07 Sep 2014, 11:43
- Forum: Feature Requests and Suggestions
- Topic: Inclusion of external libraries for future
- Replies: 5
- Views: 3623
Re: Inclusion of external libraries for future
I'm playing Guild Wars 2. The chat is open and usable as soon as the game plays. The chat actually is open when player is in character selection but the chat window is not available for reading and writing until the player is in the world. I would like to change that so that the chat is usable from ...
- 06 Sep 2014, 06:31
- Forum: Feature Requests and Suggestions
- Topic: Why not a complete open-source game ?
- Replies: 20
- Views: 11418
Re: Why not a complete open-source game ?
Ok, lore, story, baddies, goodies, etc; models, textures, animations, sounds, etc; all needs to be your own design and make. We cannot have Morrowind looking game at all. Then all scripts, visual effects, character attributes, skills, formulas, etc. must be our own. Or do you think we may use OpenMW...
- 06 Sep 2014, 04:20
- Forum: Feature Requests and Suggestions
- Topic: Inclusion of external libraries for future
- Replies: 5
- Views: 3623
Inclusion of external libraries for future
I have read wishes about multiplayer Skyrim, and have seen multiplayer Oblivion mod. How about checking what network communication system would be useful for multiplayer Morrowind? No need to implement anything; just have the library in place in case somebody would like to thinker the multiplayer sy...
- 27 Aug 2014, 11:06
- Forum: Editor Development
- Topic: Creation with scripting
- Replies: 1
- Views: 2950
Creation with scripting
Can you add Python scripting for creation of new landscape? Random but ruled creation of forests and landscape types would be one application. If terrain data would be accessible in vertex level, the script could be used to make terrains without external terrain creator. As I understand, the script ...
- 16 Mar 2014, 23:14
- Forum: Feature Requests and Suggestions
- Topic: Camera orbiting around the player?
- Replies: 3
- Views: 2597
Re: Camera orbiting around the player?
Tab it is.
(The forum logs out too quickly. Lost the first reply, and any additional
notes I had; don't remember anymore.)
(The forum logs out too quickly. Lost the first reply, and any additional
notes I had; don't remember anymore.)
- 16 Mar 2014, 22:43
- Forum: Editor Development
- Topic: Render window progress?
- Replies: 2
- Views: 3212
Render window progress?
The render window is empty in 0.29. When we have something rendering in there? I cannot help in coding because the compilation process is too complex. I installed Qt Creator. Anyone would have a working OpenMW development environment for it? Everything. I would just need to use Git to refresh to lat...
- 16 Mar 2014, 15:45
- Forum: Feature Requests and Suggestions
- Topic: Complete pause?
- Replies: 3
- Views: 2720
Complete pause?
When I pause the game (to Load/Save/Exit menu), the music stays playing. I need to stop the music as well. For example, I play in windowed mode. When I press pause, I may move the pointer outside the game window (good!) and do something else, like playing music videos at Youtube. But the game music ...
- 16 Mar 2014, 15:35
- Forum: Feature Requests and Suggestions
- Topic: Pick area of the menu buttons?
- Replies: 0
- Views: 1380
Pick area of the menu buttons?
Looks like the picking area of the menu buttons is the bounding box of the text,
not the entire button, like should be.
not the entire button, like should be.
- 16 Mar 2014, 15:27
- Forum: Feature Requests and Suggestions
- Topic: Camera orbiting around the player?
- Replies: 3
- Views: 2597
Camera orbiting around the player?
In FNV, in third person view, the camera may orbit around the player (middle mouse button).
The same feature would be nice in OpenMW.
The same feature would be nice in OpenMW.