Search found 48 matches

by Darklocq
01 Mar 2017, 20:40
Forum: Content Development
Topic: Launching OpenMW from OpenMW-CS
Replies: 17
Views: 11356

Re: Launching OpenMW from OpenMW-CS

I get this same error (when launching normally, not just from OpenMW-CS), using 0.41.0 build 9e8e9aef86 (a MacOS Sierra patch version from 2016-01 available in the OpenMW downloads directory). It seemed random, but I finally tracked it down to this: OpenMW chokes on any path containing an ampersand ...
by Darklocq
23 Feb 2017, 20:17
Forum: General Modding
Topic: Dagoth Ur Voice Addon v1.0 by Miltiades, MrTS, and Tyana Rie
Replies: 1
Views: 3644

Re: Dagoth Ur Voice Addon v1.0 by Miltiades, MrTS, and Tyana

Even simpler way in Linux and MacOS, at the command line: cd /[your path to this]/Sound/Vo ln -s D-Ur Ur Trying to do it with a MacOS alias will not work; it has to be a Unix-style symbolic link. I have no idea if using a symbolic link (as opposed to a shortcut) in Windows will work; I have not play...
by Darklocq
20 Feb 2017, 22:02
Forum: Content Development
Topic: Tutorials
Replies: 18
Views: 30601

unexpected name, Ignoring extra arg., stray explicit ref.

Covering three probable-noob issues that may be obvious to others. I did a Verify in OpenMW-CS, and among other crap I recognize and can resolve (like stray endifs), it produced the following error: Type: Script, ID: Warlord_aScript, Severity: Error, Description: Unexpected name (Journal) The offend...
by Darklocq
19 Feb 2017, 01:28
Forum: Join the team
Topic: Wiki geek, playtester
Replies: 6
Views: 6703

Wiki geek, playtester

I'm playtesting a boatload of mods, with an eye to updating the Mod Status wiki page. Also improved the Mod Installation page with additional info. And have been generating a few omwaddons to work around some issues, but need to test them more before making them public. I'm also an 11-or-so year vet...
by Darklocq
19 Feb 2017, 01:17
Forum: Feature Requests and Suggestions
Topic: Need omwsave editor
Replies: 1
Views: 2399

Need omwsave editor

Would be exceptionally useful to have an omwsave file editor, since none of the Windows editors for MW savegame files are going to work on OpenMW's format. This would be useful for fixing annoying problems like when a common ingredient is flagged as stolen from an owner that's an entire faction, as ...
by Darklocq
17 Feb 2017, 20:54
Forum: General Modding
Topic: Emma/Grumpy MW companions (Wolf, Beryl, Hurd)
Replies: 41
Views: 34296

Re: Emma/Grumpy MW companions (Wolf, Beryl, Hurd)

This was basically "operator error" (see below) in part, though the Wolf 2.1 script did have bugs in it (bad if/elseif/endif's, etc.), and presumably other mods from this team based on the same core source will share them; I haven't looked in their code yet. [Some of them (e.g. Beryl and H...
by Darklocq
14 Feb 2017, 00:43
Forum: General Modding
Topic: Emma/Grumpy MW companions (Wolf, Beryl, Hurd)
Replies: 41
Views: 34296

Re: Emma/Grumpy MW companions (Beryl 1.1, etc) go berserk

Thanks for the CS tip. I've very green at this; I haven't played with game mods since (quite literally) the days of Doom II . Took a moment to figure out how to get into that code (have to select the main game, then dependency mods, then the target mod). The verify job reports no "compile error...
by Darklocq
12 Feb 2017, 19:45
Forum: General Modding
Topic: Emma/Grumpy MW companions (Wolf, Beryl, Hurd)
Replies: 41
Views: 34296

Emma/Grumpy MW companions (Wolf, Beryl, Hurd)

I've been testing out various Morrowind companion mods built on Grumpy's (later Emma's) codebase (which is generally considered among the best developed and tested), including Wolf Companion 3.1 , Beryl 1.1 , and its male variant Hurd 1.1 . In all three cases, they appear at first to work perfectly,...