Search found 48 matches
- 10 Mar 2018, 21:41
- Forum: Content Development
- Topic: Starting an OpenMW Code Patch project
- Replies: 16
- Views: 18228
Re: Starting an OpenMW Code Patch project
OpenMW does not want to ship any content ... The thin red line is the fact that your addons are dependent on Morrowind and it's expansions in order to work. No biggie; can just make it available from the "OpenMW-specific mods" section of the Mod Status page on the wiki, then. If .omwaddon...
- 08 Mar 2018, 11:35
- Forum: Content Development
- Topic: Starting an OpenMW Code Patch project
- Replies: 16
- Views: 18228
Starting an OpenMW Code Patch project
Rather than wait for OpenMW 1.0 and maybe then the official project starting to integrate fixes from MCP and other code-patching projects that are dependent on MS Windows and the .ESP/.ESM file formats, I have in mind to start building a .omwaddon patch (or, rather, a set of them – separate ones for...
- 08 Sep 2017, 20:09
- Forum: General Modding
- Topic: Partner Mods
- Replies: 14
- Views: 14719
- 08 Sep 2017, 19:39
- Forum: General Modding
- Topic: Partner Mods
- Replies: 14
- Views: 14719
Re: Partner Mods
Got caught up in work and other stuff. Meant to report a few weeks ago that Companion Teleport worked for a couple of days for me, then just stopped. I haven't gotten it to work since.
I may try moving the mod load order around.
I may try moving the mod load order around.
- 08 Sep 2017, 18:06
- Forum: Join the team
- Topic: Wiki geek, playtester
- Replies: 6
- Views: 6577
Re: Wiki geek, playtester
Yeah, doing testing for mod status has consumed most of my participation time. I find the GitHub content editing a bit "foreign" to me, though I just did a minor typo-and-formatting pull request. It may be helpful to continue development on the wiki version as a beta of sorts, and then int...
- 31 Aug 2017, 07:45
- Forum: Join the team
- Topic: bugs.openmw.org user level
- Replies: 2
- Views: 3067
bugs.openmw.org user level
Is this the right place to request a higher user level on the bug tracker? I can't even edit or close my own posts there at present.
- 15 Aug 2017, 02:24
- Forum: General Modding
- Topic: Testing "best of Morrowind mods" lists
- Replies: 5
- Views: 4736
Re: Testing "best of Morrowind mods" lists
I agree with Thunderforge, I see reddit users all the time that go for mods recommended in mod lists like these. Good initiative. Concur. Whether anyone here thinks they're the best or not is irrelevant; it really is likely that people will seek out such lists for their first build. I know I did, t...
- 15 Aug 2017, 00:25
- Forum: General Modding
- Topic: Partner Mods
- Replies: 14
- Views: 14719
Re: Partner Mods
Well, in my test, I was in fact leaving an interior for an exterior (a dungeon, for Balmora), so that may explain it. Will try again in a bit. It was also a mod dungeon, so I guess I'll try it from a vanilla interior, too. The [original, .esp] mod's docs say "The summoning scripts can't move NP...
- 14 Aug 2017, 18:13
- Forum: General Modding
- Topic: Switching on/off a total conversion mod is annoying
- Replies: 10
- Views: 6935
Re: Switching on/off a total conversion mod is annoying
Oh, it does a lot of things weird. I'm going to file some tickets about that. I've settled on having a separate copy of the config file I actually edit and maintain, that the OpenMW app can't touch, and I overwrite openmw.cfg with it every time I play, to prevent the app from mangling it.
- 14 Aug 2017, 18:06
- Forum: General Modding
- Topic: Issues with Julan
- Replies: 27
- Views: 20231
Re: Issues with Julan
That usually means he's levitating, and seems to relate to the bug just above that (in which, among other issues, he wasn't dispelling his levitation).