Search found 2563 matches
- 23 Dec 2015, 02:37
- Forum: Support
- Topic: Problems setting up a dev environment on Windows
- Replies: 26
- Views: 11322
Re: Problems setting up a dev environment on Windows
As it says within the spoiler tags in the first post, I used the repo linked to by Ace's guide (https://gist.github.com/ace13/de7f30454e99b3952405), and then manually tried to replace it with my own fork of https://github.com/OpenMW/openmw.git. That fork is up-to-date. The erroneous file got there b...
- 22 Dec 2015, 13:56
- Forum: Support
- Topic: Problems setting up a dev environment on Windows
- Replies: 26
- Views: 11322
Re: Problems setting up a dev environment on Windows
Either the error list was shorter the second time I compiled it, or I panicked more than was necessary, as there are only 19 errors. Error 1 error C2039: 'mLocale' : is not a member of 'Misc::StringUtils' C:\OpenMW-dev\openmw\components\misc\stringops.cpp 6 1 components Warning 2 warning LNK4075: ig...
- 22 Dec 2015, 03:17
- Forum: Support
- Topic: Problems setting up a dev environment on Windows
- Replies: 26
- Views: 11322
Problems setting up a dev environment on Windows
Hi, I'm trying to set up a dev environment on Windows 10 so I can build OpenMW (and then, if I can find an issue simple enough, actually contribute to the project while I have free time over Christmas). However, I'm at a point where it looks to me like I should be able to build the latest master-bra...
- 21 Dec 2015, 00:52
- Forum: General
- Topic: Creating a new IP
- Replies: 16
- Views: 9051
Re: Creating a new IP
And then, of course, once you have rivals, it plays a lot like Yandere Simulator.
- 17 Dec 2015, 04:34
- Forum: Organisation and Planning
- Topic: OpenMW 0.38.0
- Replies: 124
- Views: 77755
Re: OpenMW 0.38.0
Surely something like the Creation Kit has most of the same functionality. Can't we copy it?
- 17 Dec 2015, 04:32
- Forum: General
- Topic: Benchmarks / Hardware Specs
- Replies: 105
- Views: 131920
Re: Benchmarks
A decade ago or so, the US air force did an experiment involving 220 Hz displays to test what the minimum framerate required to fly a fighter jet with a screen instead of a window was. Every pilot could easily identify details in an image flashed for a single frame, so the project was postponed inde...
- 13 Dec 2015, 23:56
- Forum: Feature Requests and Suggestions
- Topic: Option to turn off texture filtering
- Replies: 17
- Views: 12850
Re: Option to turn off texture filtering
Options are great, and I'm not saying this one shouldn't be added. However, on forums of other projects I follow it's normal to have someone play devil's advocate for a proposed feature so that those who want it are forced to actually write a lot of good arguments for it (if they exist), as without ...
- 13 Dec 2015, 02:12
- Forum: Feature Requests and Suggestions
- Topic: Option to turn off texture filtering
- Replies: 17
- Views: 12850
Re: Option to turn off texture filtering
To me, this looks like the equivalent of asking anti-aliasing to be removed from a game which it was locked on for (except without the benefit of a performance increase). The first two pictures just look unnecessarily noisy to me, and much less like real life than the third (although being an older ...
- 11 Dec 2015, 18:44
- Forum: Support
- Topic: Thief Companion Constance menu topics not all there
- Replies: 24
- Views: 14086
Re: Thief Companion Constance menu topics not all there
If it's the Emma, she's still pretty active on Skyrim's Nexus, and comments on her mods there generally get replied to pretty quickly. You'll probably get a response if you send a PM.
- 07 Dec 2015, 17:29
- Forum: Feature Requests and Suggestions
- Topic: Oculus Rift
- Replies: 60
- Views: 52753
Re: Oculus Rift
My understanding was that the GPLv3 allowed you to compile against closed-source libraries provided they weren't shipped with the software (otherwise, how would you compile against DirectX?). That would mean we could use OpenVR and then let users who actually own a VR headset download OpenVR's binar...