Pics plz.sandstranger wrote:Lol , now with gles2shadergen I can see part of start location , but picture looks very bad .
It will not work good without custom shaders
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- 23 Jul 2015, 19:49
- Forum: General
- Topic: Alpha blending problem
- Replies: 256
- Views: 105989
Re: Alpha blending problem
- 23 Jul 2015, 16:47
- Forum: Organisation and Planning
- Topic: OpenMW Game Template
- Replies: 198
- Views: 156365
Re: OpenMW Game Template
If we find a Blender model with an animation fitting for OpenMW, all that's needed is to add animation groups so that OpenMW can know what animation is for what. However in my experience things are more complicated. If I make a model in 2.75 together with animation and take it to 2.49B so I can expo...
- 23 Jul 2015, 12:15
- Forum: Organisation and Planning
- Topic: OpenMW Game Template
- Replies: 198
- Views: 156365
Re: OpenMW Game Template
What I was thinking of was that there is no reason to do models with textures and animations if the template is to be minimalistic. Instead, put in sphere nifs for sky, empty .nif for animations, empty sound file for music, etc for the template. It should not complain in that case.
- 23 Jul 2015, 10:05
- Forum: Organisation and Planning
- Topic: OpenMW Game Template
- Replies: 198
- Views: 156365
Re: OpenMW Game Template
The template would not contain models like trees or houses. As mentioned above, minimalism. Oh, I see! In that case I won't be doing animations and sky nifs. I believe this takes much of the workload off for you too psi. Doing those things will probably be reserved for if we do the example suite, w...
- 23 Jul 2015, 08:51
- Forum: Organisation and Planning
- Topic: OpenMW Game Template
- Replies: 198
- Views: 156365
Re: OpenMW Game Template
I would still go for a minimalistic approach. It should load and be fully functional. And that should be the end of it. I don't see the point of adding anything that the user most likely will have to delete for any real project. But for a real project, wouldn't the user replace nifs (trees, houses,...
- 22 Jul 2015, 19:47
- Forum: Organisation and Planning
- Topic: OpenMW Game Template
- Replies: 198
- Views: 156365
Re: OpenMW Game Template
Great work! I've been busy modeling and I think this handsome guy is fit to substitute that pink box right now. http://s000.tinyupload.com/index.php?file_id=73154416085328528383 I'm currently learning to rig and animate, so I'll probably practice on this very model and have a .kf file to accompany i...
- 21 Jul 2015, 21:22
- Forum: General Development
- Topic: Where to define default color value
- Replies: 14
- Views: 5618
Re: Where to define default color value
...Zini wrote:Scenario: Someone decides to be especially arty and makes a TC that is completely black and white
And now I'm tempted to do this.
- 20 Jul 2015, 19:08
- Forum: General
- Topic: Alpha blending problem
- Replies: 256
- Views: 105989
Re: Alpha blending problem
Glad to see you're still working on this.
I remember seeing my little sister playing Minecraft on tablet. That game could be OpenMW instead.
I remember seeing my little sister playing Minecraft on tablet. That game could be OpenMW instead.
- 19 Jul 2015, 10:12
- Forum: General
- Topic: General asset questions
- Replies: 49
- Views: 36874
Re: General asset questions
Pretty good work and I very much appreciate it too!
Where do you get your models? I'd offer some of my not up to bar with standards models, but I'm sure you can get better stuff online.
Where do you get your models? I'd offer some of my not up to bar with standards models, but I'm sure you can get better stuff online.
- 17 Jul 2015, 12:34
- Forum: Editor Development
- Topic: Night and day length?
- Replies: 1
- Views: 4512
Night and day length?
Hey. I'm wondering if the weather options to be implemented include night and day length? For example, let's say I want to make a mod that takes place near the polar areas, where days are much shorter and nights longer. Will a feature involving messing with day/night be implemented into OpenMW-CS?