Search found 121 matches
- 04 Oct 2018, 11:41
- Forum: General Development
- Topic: The new MWSE-Lua interface
- Replies: 145
- Views: 58583
Re: The new MWSE-Lua interface
Giving people more slack to do anything they want sounds all fine and dandy, until they get enough slack that they end up hanging themselves. You're probably right. I went and exposed the Morrowind scene graph to people, and they went and did the worst shit, like releasing weapon sheathing and stat...
- 03 Oct 2018, 04:14
- Forum: General Development
- Topic: The new MWSE-Lua interface
- Replies: 145
- Views: 58583
Re: The new MWSE-Lua interface
Insist on sandboxing, sure, fine. According to the initial discussion in this thread, isn't sandboxing the reason NullCascade did not develop OpenMW-Lua alongside MWSE-Lua? I'm here to expand what modders can do, not tie their hands. I'm a Linux user who's becoming half inclined to run the original...
- 02 Oct 2018, 10:45
- Forum: General Development
- Topic: The new MWSE-Lua interface
- Replies: 145
- Views: 58583
Re: The new MWSE-Lua interface
Seems quite a bit of this stuff is already part of OpenMW. Overall we do not strive for parity with MWSE, but if we happen to see some interesting ideas there, there is nothing that stops a developer with a bit of free time to implement them; at least as long as these idea fit into our overall desi...
- 30 Sep 2018, 16:42
- Forum: General Development
- Topic: The new MWSE-Lua interface
- Replies: 145
- Views: 58583
- 01 Aug 2018, 22:49
- Forum: General
- Topic: Recent Negativity Regarding OpenMW
- Replies: 83
- Views: 49563
Re: Recent Negativity Regarding OpenMW
Devs mostly on Linux, so it often impact on Windows-specific bug fixing. But this situation was improved for now. OpenMW survived full C++ rewrite in 2010, switching to OSG in 2015 and leaving of core developers (Nicolay Korslund, Scrawl). And it's alive, although it definitely needs more active de...
- 01 Aug 2018, 14:28
- Forum: Editor Development
- Topic: Additem does not mimic vanilla behavior
- Replies: 7
- Views: 12364
Re: Additem does not mimic vanilla behavior
I think this is related to the bug with the ordinator armor. OpenMW doesn't edit base records. The vanilla engine has instances and base objects for containers, NPCs, and creatures. These base objects have their own inventory. When one of these is cloned, it is copied from the base inventory. Simila...
- 01 Aug 2018, 14:20
- Forum: General
- Topic: Recent Negativity Regarding OpenMW
- Replies: 83
- Views: 49563
Re: Recent Negativity Regarding OpenMW
Maybe better to expand an open source engine than closed source? Post-1.0 doc is not the final version. MWSE is wonderful project, but it may have own limitations, because Morrowind engine. Well, I hope that both sides will come to a compromise and we'll see a bright future of Morrowind modding. 8-...
- 01 Aug 2018, 11:40
- Forum: General
- Topic: Recent Negativity Regarding OpenMW
- Replies: 83
- Views: 49563
Re: Recent Negativity Regarding OpenMW
I think it is more about fear. The redundancy of MWSE mods is directly proportional to the advancement of OpenMW. Drop in and actually hear the concerns and disappointments modders have about OpenMW. More OpenMW developers should communicate with mod developers. The redundancy of MWSE mods is direc...
- 28 Jul 2018, 07:14
- Forum: General Development
- Topic: Poisons mechanics in OpenMW
- Replies: 28
- Views: 17165
Re: Poisons mechanics in OpenMW
I personally think there should be a more flexible way to define poisons, besides having just all-negative effects. The idea of poisons that includes minor positive effects (similar to potions that include minor negative effects) would be nice, for instance. Greatness7's Poison Crafting MWSE-lua mo...
- 24 Jul 2018, 22:46
- Forum: General
- Topic: Recent Negativity Regarding OpenMW
- Replies: 83
- Views: 49563
Re: Recent Negativity Regarding OpenMW
I think a lot of the negativity comes from some different experiences and comments on Reddit/Nexus. The first thing any new mod gets asked on those platforms is "Is this Rebirth compatible?" followed by "Is this OpenMW compatible?" I think this creates some animosity towards them...