Search found 96 matches
- 03 Dec 2017, 11:10
- Forum: Content Development
- Topic: Assets for a total conversion... namely character models.
- Replies: 6
- Views: 5166
Re: Assets for a total conversion... namely character models.
But... character models and animations. That's where things get tricky. Anyone have ideas? As mentioned above, MakeHuman is a good start for character models (without clothes mostly) when you have limited skills/knowledge. If you're using Blender, then I can recommend the Rigify addon and Mocap too...
- 10 Aug 2017, 15:21
- Forum: Feature Requests and Suggestions
- Topic: MCP-like menu
- Replies: 36
- Views: 31061
Re: MCP-like menu
Personally I would love to see this too, so the overview with checkboxes in the launcher sounds like a good way to go.
- 15 Mar 2017, 18:55
- Forum: General
- Topic: Woo-hoo, distant terrain is in the master.
- Replies: 44
- Views: 28933
Re: Woo-hoo, distant terrain is in the master.
This was really message of the day, keep it up!
- 01 Jan 2017, 12:44
- Forum: Off Topic
- Topic: Happy New Year!!
- Replies: 5
- Views: 2972
Re: Happy New Year!!
Happy new year everyone!
- 21 Sep 2016, 19:33
- Forum: Feature Requests and Suggestions
- Topic: Item Info Box
- Replies: 29
- Views: 19820
Re: Item Info Box
Pěkná práce, jen tak dál.
- 03 Sep 2016, 10:05
- Forum: General Development
- Topic: PBR and Graphics Improvements implementation
- Replies: 33
- Views: 21521
Re: PBR implementation
First glimpses? Keep it up!
- 30 Aug 2016, 11:39
- Forum: Off Topic
- Topic: Lysol's normal mapped texture packs
- Replies: 277
- Views: 176661
Re: Lysol's normal mapped texture packs
Please specify if you can! :) Not really happy with how the pillar's ornaments turned out, but they are easy to redo. I was talking about the common and nordic exterior meshes. Basically what MiroslavXO said, they need more dirt as the vanilla ones and perhaps to be a bit darker and weathered. The ...
- 28 Aug 2016, 22:15
- Forum: Off Topic
- Topic: Lysol's normal mapped texture packs
- Replies: 277
- Views: 176661
Re: Lysol's normal mapped texture packs
Looks really nice! Some surfaces are perhaps a bit too "clean" or "new", but very good work overall. Keep it up!
- 28 Aug 2016, 19:04
- Forum: General
- Topic: OpenGEX as .Nif alternative for OpenMW
- Replies: 136
- Views: 88125
Re: OpenGEX as .Nif alternative for OpenMW
The more simplier way of getting the asset into the OpenMW the better. Let's finally get rid of the slow and rigid Nif production pipeline.
- 12 Jun 2016, 17:57
- Forum: Example-Suite
- Topic: OpenMW Example Suite 0.12
- Replies: 35
- Views: 19655
Re: OpenMW Example Suite 0.12
If you need some assistance with Blender, let me know at IRC.