Search found 96 matches

by swick
30 Mar 2012, 21:04
Forum: General Development
Topic: Write an Morrowind.ini to openmw.cfg converter
Replies: 53
Views: 28248

Re: Write an Morrowind.ini to openmw.cfg converter

what should I do with sections?
Also, when comparing the keys, should it be case sensetive?
by swick
30 Mar 2012, 17:38
Forum: General Development
Topic: Write an Morrowind.ini to openmw.cfg converter
Replies: 53
Views: 28248

Re: Write an Morrowind.ini to openmw.cfg converter

is there some documentation for the ini and the cfg file syntax?
by swick
30 Mar 2012, 16:22
Forum: General Development
Topic: Write an Morrowind.ini to openmw.cfg converter
Replies: 53
Views: 28248

Re: Write an Morrowind.ini to openmw.cfg converter

Since there is no progress on the task I would like to take it. Did anything change? Is there something new?
by swick
28 Feb 2012, 13:10
Forum: Organisation and Planning
Topic: OpenMW 0.12.0
Replies: 261
Views: 103458

Re: OpenMW 0.12.0

i32 works for me. everything seems to be right.
by swick
19 Feb 2012, 15:12
Forum: Off Topic
Topic: What linux do you use?
Replies: 15
Views: 8562

Re: What linux do you use?

Ubuntu 11.10 64bit. I love unity.
by swick
07 Feb 2012, 19:30
Forum: General
Topic: We love Zini!
Replies: 18
Views: 16416

Re: We love Zini!

ack.
by swick
31 Jan 2012, 22:13
Forum: Support
Topic: Building with debug libraries
Replies: 7
Views: 4983

Re: Building with debug libraries

works for me but I don't have the debug libs as well
by swick
31 Jan 2012, 12:17
Forum: General Development
Topic: Exit from start location bug
Replies: 2
Views: 1811

Re: Exit from start location bug

confirmed for the master branch edit: if you tell me where to search for the bug i'll look into it... edit2: in mwworld/world.cpp if (newGame) { // set new game mark mGlobalVariables->setInt ("chargenstate", 1); } without this line it works... also I don't find "chargenstate" any...
by swick
30 Jan 2012, 12:52
Forum: General Development
Topic: Animation
Replies: 164
Views: 91679

Re: Animation

19 fps with 5 npc's animated.
dont get the three on the stage to move:
"Runa->playgroup all 1" does not work