Search found 1420 matches

by Greendogo
31 Mar 2012, 11:03
Forum: Example-Suite
Topic: Demo game data
Replies: 90
Views: 46505

Re: Demo game data

ElderTroll wrote:-snip-
This
by Greendogo
31 Mar 2012, 10:52
Forum: Example-Suite
Topic: Demo game data
Replies: 90
Views: 46505

Re: Demo game data

I am trying to say that mentioned wiki page covers too much. From users standpoint having "every discernible element" is unnecessary; it'd be great to already have something minimal, to just run game with it, as early as possible, better now than latter. This would allow even people who h...
by Greendogo
31 Mar 2012, 02:08
Forum: Example-Suite
Topic: Demo game data
Replies: 90
Views: 46505

Re: Demo game data

That wiki page does not fully cover what the test cell needs to have. Distribution of the test cells (esp) needs to be allowed under OpenMW's license which is GPLv3. What you describe is exactly what the wiki page describes, so I guess I'm not sure what you're trying to say. No one has put any serio...
by Greendogo
31 Mar 2012, 01:43
Forum: Organisation and Planning
Topic: Logo and designs
Replies: 192
Views: 83631

Re: Logo and designs

Wow, nicely done Necrod! I love your work with the font! I just have a few comments or observations: The texture of the letters doesn't flow well with the site and indeed they look too much like shiny gold. If you tried to go for something a little more worn or rustic looking it may flow better. The...
by Greendogo
31 Mar 2012, 01:30
Forum: General Development
Topic: Terrain
Replies: 104
Views: 40760

Re: Terrain

Zini wrote:I really hope we get the ESP support working soon, because else that is not going to happen.
That's feature #29 right? I don't think it's being worked on right now. And it's set to 0.14 too.
by Greendogo
30 Mar 2012, 11:52
Forum: General Development
Topic: Water Rendering
Replies: 117
Views: 66202

Re: Water Rendering

Understandable.
by Greendogo
30 Mar 2012, 11:33
Forum: General Development
Topic: Water Rendering
Replies: 117
Views: 66202

Re: Water Rendering

The game calculates the distance to the closest water source that does not have terrain covering it. In interior cells that makes things simple, it's just the dx between the player and the water surface. In vanilla Morrowind I noticed this was the method used, vs. the exterior method because someti...
by Greendogo
30 Mar 2012, 11:20
Forum: General Development
Topic: Water Rendering
Replies: 117
Views: 66202

Re: Water Rendering

Out of curiosity, in relation to sounds, at what height above water does the player have to be before they start or stop hearing water sounds?
by Greendogo
30 Mar 2012, 11:15
Forum: General Development
Topic: Physics improvement
Replies: 272
Views: 86002

Re: Physics improvement

EmbraceUnity wrote:Any reason not to upgrade to C++11?
C++11 is done, but it's not "ready", ya dig?
by Greendogo
30 Mar 2012, 11:10
Forum: General Development
Topic: Sound Improvements
Replies: 27
Views: 10885

Re: Sound Improvements

-nevermind-