Search found 66 matches
- 06 Apr 2017, 08:45
- Forum: General
- Topic: OpenMW freezes computer with video
- Replies: 12
- Views: 7828
Re: OpenMW freezes computer with video
How much ram do you have installed? When your system 'freezes' is the HD light on? It could indicate that you're swapping out to disk when your ram is full. With distant-land enabled on my side, it chews through memory. After wondering around the map a bit, openmw used up to 6.2 GiB of ram. It took...
- 10 Mar 2017, 15:13
- Forum: Off Topic
- Topic: Hoping someday OpenMW can look this good
- Replies: 25
- Views: 13698
Re: Hoping someday OpenMW can look this good
Someone found a model format that was open, intended for real-time applications (so loads quickly and has as much stuff as is sensible precomputed) which supported pretty much every feature we needed and had provision for extension a while back. I can't remember what it was called, but I think it m...
- 14 Feb 2017, 22:04
- Forum: General
- Topic: Vulkan support
- Replies: 15
- Views: 11064
Re: Vulkan support
Optional or not, it makes no sense to stop developing an engine to become more graphically advanced because one guy has a 6 year old laptop. I don't see where these complaints are even coming from. My laptop is 6 years old, and on top of that - it is a shitty one. But I still managed to get it to s...
- 06 Jan 2017, 20:05
- Forum: Feature Requests and Suggestions
- Topic: Better player movement collisions
- Replies: 22
- Views: 11153
Re: Better player movement collisions
In your case it might be worth trying the change suggested here: https://github.com/OpenMW/openmw/pull/1184lambda wrote: ..dropping fps from 30-50 to 4-5.
- 20 Dec 2016, 10:26
- Forum: Organisation and Planning
- Topic: OpenMW 0.41.0
- Replies: 214
- Views: 120508
Re: OpenMW 0.41.0
The WIP version of the engine video is ready. Please do NOT share the video link! Looks awesome. :) Have you thought about getting a ... I don't know what it's called, but it's a little screen that makes the "P" sound of your voice not explode the mic? It's not a big issue, it's a very co...
- 14 Dec 2016, 23:07
- Forum: General
- Topic: Are Dynamic Shadows Coming Back In a Month or So?
- Replies: 27
- Views: 14284
Re: Are Dynamic Shadows Coming Back In a Month or So?
Shadows are eye candy. I'd say go for the shader based variant only.
- 11 Dec 2016, 13:43
- Forum: General
- Topic: Are Dynamic Shadows Coming Back In a Month or So?
- Replies: 27
- Views: 14284
Re: Are Dynamic Shadows Coming Back In a Month or So?
OSG has a shadow module I think. So theoretically it should be pretty simple. Practically it probably depends on the level of rendering code customization in OpenMW?
- 09 Dec 2016, 23:04
- Forum: Support
- Topic: 3-8 fps in Sadrith Mora. Physics out the roof
- Replies: 34
- Views: 20485
Re: 3-8 fps in Sadrith Mora. Physics out the roof
The pathologic case happens when it runs into the ground. At least I think that it is a ground contact due to the normal pointing up. When this happens the direction logic fails, sticks essentially with the same direction. Although I've also seen a variant where it would alternate, normal vector cha...
- 09 Dec 2016, 19:54
- Forum: Support
- Topic: 3-8 fps in Sadrith Mora. Physics out the roof
- Replies: 34
- Views: 20485
Re: 3-8 fps in Sadrith Mora. Physics out the roof
The worst case happens when the stepper fails due to ground slope. It will try a wider step, which means 7 casts per step attempt and 7*8+1=57 casts in total.
- 09 Dec 2016, 15:42
- Forum: Support
- Topic: 3-8 fps in Sadrith Mora. Physics out the roof
- Replies: 34
- Views: 20485
Re: 3-8 fps in Sadrith Mora. Physics out the roof
It looks like the solver gets stuck because the contact normal from the cast is pointing either up or down.
In this case the direction vector doesn't change, the solver keeps running against the obstacle until all iterations are exhausted.
In this case the direction vector doesn't change, the solver keeps running against the obstacle until all iterations are exhausted.