Search found 140 matches
- 07 Oct 2015, 12:48
- Forum: General
- Topic: The creatures without bounding boxes
- Replies: 2
- Views: 1842
Re: The creatures without bounding boxes
I am not entirely sure how original Morrowind handles this, but as far as I know, the nif files without the x are mainly used for reference and contain both graphics and animation of the creature, whereas the game actually appears to be using the x-nif and the x-kf separately for the creature's grap...
- 26 Jul 2015, 09:22
- Forum: General
- Topic: General asset questions
- Replies: 49
- Views: 36854
Re: General asset questions
4) Is there a way to do a reverse lookup to see what particular file (be it dds, kf or nif) is used by another file? Not sure if this question was already answered on one of the thread's pages (quickly browsed through them, but could not find anything) or if you are still interested in an answer, b...
- 24 Jul 2015, 18:38
- Forum: Feature Requests and Suggestions
- Topic: Environmental effect
- Replies: 1
- Views: 1708
Re: Environmental effect
Yes, that's right, last I checked it was not supported. Possibly because the vanilla game almost does not use it at all, except in some very few meshes. But you are right that many mods, not only those with Bump Maps, are using it, and I hope they will include it in the future. Here is the correspon...
- 04 Jul 2015, 07:48
- Forum: Organisation and Planning
- Topic: Attention, popularity and legal trouble
- Replies: 14
- Views: 14761
Re: Attention, popularity and legal trouble
Hehe, sorry, it was very late and very hot when I wrote this yesterday! Will do something about it!
- 04 Jul 2015, 00:27
- Forum: Organisation and Planning
- Topic: Attention, popularity and legal trouble
- Replies: 14
- Views: 14761
Re: Attention, popularity and legal trouble
Sure, OpenMW is awesome and all and hopefully it will breathe new life into the Morrowind Community, which admittedly it still quite active considering the game's age, but I think there is no way it will even remotely be as popular as Skyrim or other more recent Bethesda game. Have you ever compared...
- 07 Jun 2015, 19:11
- Forum: News
- Topic: OpenSceneGraph port now playable
- Replies: 88
- Views: 80358
Re: OpenSceneGraph port now playable
Best news ever! I'm so excited for this. Looks like switching to OSG was the best thing that could happen to OpenMW. Congratulations, I didn't expect it to be ported so fast (but then again, I have no idea whatsoever how long something like this usually takes :roll: ). This is seriously the most ama...
- 19 Feb 2015, 13:37
- Forum: Organisation and Planning
- Topic: OpenMW 0.35.0
- Replies: 82
- Views: 53102
Re: OpenMW 0.35.0
Just tested 0.35, performance seems to have increased quite a bit (though in light of the recent announcements that doesn't mean a lot I think). At first it didn't want to let me run Bloodmoon (German Version) and said something about Master file not loaded, but now it works and the error is gone so...
- 12 Feb 2015, 17:36
- Forum: General
- Topic: Observations on 0.34
- Replies: 19
- Views: 8745
Re: Observations on 0.34
I know that OpenMW is supposed to behave just the same as vanilla MW minus bugs, but I would actually like to see a different spawning behavior. In vanilla MW enemies whose corpses have been disposed of respawn as soon as you leave and re-enter the cell or when resting (though that is alright - rest...
- 06 Dec 2014, 08:08
- Forum: General
- Topic: Wiki page for Mods
- Replies: 54
- Views: 34909
Re: Wiki page for Mods
There are loads of purely graphical enhancement mods that work without a problem, but I'm not sure if it is worth listing all of them Unfortunately that is not the case at this point, as I found a number of bugs related to meshes when I tried OpenMW with MGSO. See my two threads from a few weeks ag...
- 16 Nov 2014, 09:04
- Forum: General
- Topic: Windows Glow Mod: Collision Problem and disabled objects
- Replies: 5
- Views: 4395