Search found 1054 matches
- 03 Jun 2020, 08:36
- Forum: Example-Suite
- Topic: Using Bliaron 2nd Ed. material for example suite
- Replies: 19
- Views: 6629
One thing that has came to my mind is porting this to OpenMW, but it probably requires forking the main branch into a custom branch, but can you think of which of these are missing, but would be useful for the OpenMW's spell engine itself? A bit unrelated. But I always wanted to have enchantments t...
I think the most troublesome part is the animation and proper mapping of bones in the way the engine expects. There was actually already a human model done with makehuman but there were problems with the armature, last time I checked the camera wasn't even properly placed because it couldn't find t...
Back in January people were talking about how these exercises for pandemics are being carried out, particularly the Bill Gates pandemic exercise comes to mind. You can view it here: https://www.youtube.com/watch?v=Vm1-DnxRiPM The virus in that exercise is very similar to the current one btw. We were...
I started following this COVID-19 thing on January out of curiosity, saw it becoming inevitable by Februry. Prepared myself in every way I could conceive, but I'm mostly relying on my good health. For a long time, it seemed as if I was I was doing crazy preparations and nothing was happening. Sudden...
- 07 Feb 2020, 09:44
- Forum: Support
- Topic: Issue with blessings from shrines. Possible mod issue?
- Replies: 6
- Views: 1666
Do you have absorb spell? Atronach star sign or the Necromancer's amulet might just suck the blessing away. Incidentally these things also do it 50% and 25% of the time respectively.
- 15 Dec 2019, 21:55
- Forum: General Development
- Topic: Bound Weapons Expiry Desired Behavior
- Replies: 3
- Views: 2296
Just my opinion, but forcing the player to immediately draw the previous weapon makes sense. No use swinging a weapon that doesn't exist anymore.
- 15 Dec 2019, 16:58
- Forum: Support
- Topic: Can't seem to fix that old animation bug that makes NPCs fall off cliffs
- Replies: 2
- Views: 892
What directory is your mod in and what does your "data=" line look like? The line should navigate into the data file folder where you have mesh folder. For example, you have mods folder that leads into data files that leads into meshes which contains the anim.nifs. Then you want to navigate like thi...
- 01 Dec 2019, 14:45
- Forum: General
- Topic: Is it okay to update a mod during gameplay?
- Replies: 10
- Views: 4453
Sort of. If you have an item in your inventory that was deleted in the next patch of the mod... you have an item that doesn't exist. No substantial harm done, though.
The master medium armor trainer is "fixed" by Unofficial Morrowind Patch, it's compatible with OpenMW so you can just use it together with OpenMW. It's not OpenMW's territory to fix it since OpenMW doesn't try to modify content files, but mods like Unofficial Morrowind Patch do.