Search found 574 matches
- 26 Mar 2014, 04:48
- Forum: Off Topic
- Topic: Oculus Rift purchased by Facebook
- Replies: 20
- Views: 10431
Re: Oculus Rift purchased by Facebook
How long will this take to ruin it when they "optimize" it for playing facebook games? (and some people think the only games that exist are on facebook sadly)
- 23 Mar 2014, 18:20
- Forum: Feature Requests and Suggestions
- Topic: NPC's shouldn't ware what you sold them.
- Replies: 17
- Views: 9272
Re: NPC's shouldn't ware what you sold them.
I actually liked this 'feature'. It was always fun selling them matching sets of armor.
- 22 Mar 2014, 17:35
- Forum: General
- Topic: Compatibility with MGSO
- Replies: 41
- Views: 27499
Re: Compatibility with MGSO
In regards to the grass, it shouldnt be that hard to adapt either the grass mods or OpenMW to that. Grass is kinda considered a 'special case' type of model in that once add it, you turn off the esp for it. It basically leaves the grass as 'phantom' in game, you can see it, but its not really there....
- 16 Mar 2014, 17:39
- Forum: Support
- Topic: Is there any way to redo first time setup?
- Replies: 7
- Views: 3591
Re: Is there any way to redo first time setup?
Perhaps a button or something should be in there to load the ini file because I am sure this isnt going to be the only time someone clicks the wrong thing.
- 16 Mar 2014, 17:35
- Forum: Feature Requests and Suggestions
- Topic: Complete pause?
- Replies: 3
- Views: 2716
Re: Complete pause?
Just throw in an option for this and another to lower the volume if they want.Chris wrote:We could probably pause the music when the window loses focus. Some games have an option to specify if sounds should keep playing when it's in the background.
- 15 Mar 2014, 06:26
- Forum: Organisation and Planning
- Topic: PR Threads and Project Pages
- Replies: 16
- Views: 12122
Re: PR Threads and Project Pages
Um, swick worked on this project.Okulo wrote:Someone on the morrowind subreddit is doing a good job answering questions and posting updates. Even invited questions about OpenMW. Don't know who "swick_" is, but go you.
- 14 Mar 2014, 00:06
- Forum: Editor Development
- Topic: Dialogue Sub-Views
- Replies: 77
- Views: 44576
Re: Dialogue Sub-Views
A cluttered menu is better than less usability when it comes to widely known and used functions.
- 14 Mar 2014, 00:02
- Forum: General
- Topic: Important, original bugs
- Replies: 23
- Views: 17103
Re: Important, original bugs
Isnt there something stickied or posted somewhere on this? Every now and then we get someone asking if the original bugs are going to be included when it should be obvious that actual coding errors and broken things will not be. So if there isnt something somewhere, maybe this should be stickied or ...
- 13 Mar 2014, 23:59
- Forum: General
- Topic: Compatibility with MGSO
- Replies: 41
- Views: 27499
Re: Compatibility with MGSO
The number of mods that use the script extender is rather small compared to the over all number. In fact, I wouldnt be suprised if it was under 50. Its just that the ones that use it are large or extrememly useful in many cases.
- 12 Mar 2014, 23:28
- Forum: Feature Requests and Suggestions
- Topic: Object LOD for OpenMW
- Replies: 22
- Views: 13913
Re: Object LOD for OpenMW
Before anyone works on any "performance enhancements", there are a few things to consider: Is it even a bottleneck? From what I've heard, actual geometry complexity is rarely the bottleneck these days. Adding LOD to the original Morrowind models makes no sense in that way, as it's most li...