Search found 84 matches

by TechNoirMK
24 Feb 2017, 07:47
Forum: Mod Compatibility
Topic: Sotha Sil Expanded
Replies: 43
Views: 22280

Sotha Sil Expanded

Issues I've encountered in SSE, posting for posterity [spoilers galore]: 1. When the pipe falls at the beginning of the mod, the controls are not reenabled. Type out "EnablePlayerControls" in console, if you can't move. 2. Lifts moving up and down are simply unusable, use tcl to fly up/down. 3. Elev...
by TechNoirMK
22 Feb 2017, 12:22
Forum: TES3MP
Topic: tes3mp Release 006
Replies: 11
Views: 5695

Re: tes3mp Release 006

I'd suggest first making it so that the quest status will be shared for all players and worry about the MMO-like system later.
by TechNoirMK
21 Feb 2017, 12:37
Forum: Organisation and Planning
Topic: OpenMW Nightly builds
Replies: 522
Views: 466046

Re: OpenMW Nightly builds

>332ceb5
>11 days ago
windows ded?
by TechNoirMK
21 Feb 2017, 12:31
Forum: TES3MP
Topic: tes3mp Release 006
Replies: 11
Views: 5695

Re: tes3mp Release 006

So I take it what is left for basic MP are NPC and quest states?
by TechNoirMK
19 Feb 2017, 07:00
Forum: Feature Requests and Suggestions
Topic: Need omwsave editor
Replies: 1
Views: 1685

Re: Need omwsave editor

I second this, also to find out which of the plugins I've forgot to enable when loading a save.

UPD: Scratch that, I'm retarded, openmw.log does exactly that. But still, an editor would be nice.
by TechNoirMK
18 Feb 2017, 03:38
Forum: Off Topic
Topic: teleportation spells don't work
Replies: 16
Views: 4700

Re: teleportation spells don't work

Spoiler: Show
Is your MW installation alright? It may not work properly - my Russian MW used to bring "!" errors all over the place.
by TechNoirMK
14 Feb 2017, 06:36
Forum: General
Topic: Vulkan support
Replies: 15
Views: 7643

Re: Vulkan support

So, no OpenMW for my Pentium 4/GF 5200FX ultimate toaster? :cry:


lol jk
by TechNoirMK
07 Feb 2017, 03:18
Forum: Organisation and Planning
Topic: OpenMW 0.42.0
Replies: 306
Views: 120378

Re: OpenMW 0.42.0

Damn, that's a huge boost. Instead of waiting for 0.42, I think I'll start playing the latest build right away. >one day OpenMW will run TR on silky-smooth 60fps on toasters and with eye candy on mid-range Can anyone with toasters test it? My framerate was already sky-high at 140-150 on 0.41 - thoug...
by TechNoirMK
06 Feb 2017, 04:17
Forum: Organisation and Planning
Topic: OpenMW 0.42.0
Replies: 306
Views: 120378

Re: OpenMW 0.42.0

psi29a wrote:improvements to FPS just keep going up and up.
Optimization overdrive?
by TechNoirMK
16 Apr 2016, 15:45
Forum: General
Topic: First game on OpenMW - Roof Jumper
Replies: 11
Views: 4879

Re: First game on OpenMW - Roof Jumper

This is CHIM.