Search found 40 matches
- 22 Apr 2016, 13:58
- Forum: Feature Requests and Suggestions
- Topic: New models and their scale
- Replies: 10
- Views: 7625
Re: New models and their scale
Oblivion uses a coordinate system with units which, like in Morrowind, are 21.3 'units' to a foot, or 7 units to 10 centimeters (or to put it another way 64 units per yard [~70 units per metre]). Internally the game converts from game units to centimeters by multiplying game units by 0.142876729369...
- 21 Apr 2016, 22:16
- Forum: Off Topic
- Topic: What is the Dunmers building material?
- Replies: 3
- Views: 2793
What is the Dunmers building material?
What are the buildings of the Dunmer made of? Is it Sandstone or Adobe? I never liked the dirty look of it, so I made some quick re texturing today when getting rid off the glowing rocks from MGSO(thanks to https://bugs.openmw.org/issues/3264 ). I created some normal maps for them, is it time-consum...
- 21 Apr 2016, 21:54
- Forum: Feature Requests and Suggestions
- Topic: Feature List(ongoing)
- Replies: 3
- Views: 2849
Re: Feature List(ongoing)
Don't forget to have a look at our Wishlist: https://wiki.openmw.org/index.php?title=Wishlist . Just add yourself to the Wiki Usergroup via your profile and update the page with your sweetest Morrowind dreams. ;) Thanks, I'm reading it. Random world generator with heightmap, texture, world objects,...
- 20 Apr 2016, 17:22
- Forum: Feature Requests and Suggestions
- Topic: Feature List(ongoing)
- Replies: 3
- Views: 2849
Feature List(ongoing)
I haven't played the game in ages(any game for that matter) and through openmw I catched the bug again. I'll try to come up with sensible features as I play, I will actualize this list from time to time. - Alchemy effects GUI when viewing an ingredient(or container) in world. It makes no sense immer...
- 19 Apr 2016, 15:27
- Forum: General
- Topic: List of bugs/missing features
- Replies: 9
- Views: 6174
Re: List of bugs/missing features
We're up to 0.39, which is actually a fairly high version number. OpenMW uses Semantic version numbers, which means that every release before feature completeness starts with '0.', and then the number of releases in that state are appended onto the end, so 0.39 means that there have been 39 feature...
- 19 Apr 2016, 12:08
- Forum: General
- Topic: GAIA in Unity's Editor
- Replies: 9
- Views: 3949
Re: GAIA in Unity's Editor
This is amazing. I always wished the TES series would go back to the scale of Daggerfall. Fast deterministic Terrain generators could do it. I read TES priced themselves of having a lot of human created content, that even the landscape has been crafted by human hand in detail. I find this to be a wa...
- 19 Apr 2016, 11:51
- Forum: General
- Topic: List of bugs/missing features
- Replies: 9
- Views: 6174
Re: List of bugs/missing features
I would appreciate a human revised list of construction sites, and who is doing what, with some notes about the extend of each single project. When I went through the roadmap Tracker I noticed it is full rather minor things when it comes to features for 1.0. I was surprised how complete the project ...
- 18 Apr 2016, 16:10
- Forum: General
- Topic: List of bugs/missing features
- Replies: 9
- Views: 6174
- 17 Apr 2016, 15:11
- Forum: Support
- Topic: No sound and no GUI labels
- Replies: 4
- Views: 3658
Re: No sound and no GUI labels
Alright, thanks. Been a while since I played Morrowind. Your project is great, I might join the coding team.
- 17 Apr 2016, 11:38
- Forum: Support
- Topic: No sound and no GUI labels
- Replies: 4
- Views: 3658
No sound and no GUI labels
Hi, I followed the instructions on https://wiki.openmw.org/index.php?title=Getting_Data_Files_for_Linux_Install to install openmw on xubuntu 14.04. I get it it running however there is no sound and all GUI elements from menus show up empty(buttons are empty boxes, and I can not type anything). Do I ...