Search found 172 matches

by Naugrim
27 Nov 2021, 00:31
Forum: Support
Topic: Unable to compile against OpenMW/osg fork in non system folder (manjaro)
Replies: 5
Views: 1301

Unable to compile against OpenMW/osg fork in non system folder (manjaro)

Hi, I continue trying to get some clean compilation process, but it seems there's some issue when trying to compile against OpenMW/osg in Manjaro. It's fine if I just have official openscenegraph package but I wanted to personally benchmark performance differences as mentioned in the compilation gui...
by Naugrim
25 Nov 2021, 19:10
Forum: Support
Topic: [solved] "libavcoded is too old!" compilation error in Manjaro
Replies: 2
Views: 932

Re: "libavcoded is too old!" compilation error in Manjaro

Thanks a lot!
These helps means a lot for non c/c++ devs
by Naugrim
25 Nov 2021, 00:24
Forum: Support
Topic: [solved] "libavcoded is too old!" compilation error in Manjaro
Replies: 2
Views: 932

[solved] "libavcoded is too old!" compilation error in Manjaro

I wanted to test and document several compilation options so I started with a clean virtual machine to go step by step. Installed cmake, gcc and make for now hoping to identify missing packages and go one by one. Eventually adding instruction for osc/openmw and other options. But on the first step I...
by Naugrim
14 Nov 2021, 22:33
Forum: Infrastructure
Topic: New forum software?
Replies: 12
Views: 13198

Re: New forum software?

Quick drop, anyone has had a look at Zulip? It's opensource and for OSS projects you can ask to upgrade without cost.
It's a threaded conversation model with a more modern approach and mobile integration.
by Naugrim
26 Aug 2021, 22:53
Forum: Support
Topic: Question about light detection and shadows
Replies: 2
Views: 1635

Re: Question about light detection and shadows

Tbh, when I played vanilla I was not paying attention to these details, I was happy enough getting 30fps in exteriors.
But at least, if there's something that can be done at some point, it's something to look forward.
by Naugrim
25 Aug 2021, 11:59
Forum: Support
Topic: Question about light detection and shadows
Replies: 2
Views: 1635

Question about light detection and shadows

This is just a question because I noted some shadows are not correct but knowing how original light & shadows in Morrowind were optional, maybe this is normal and there's not much that OpenMW can do. First in interiors (I saw https://openmw.readthedocs.io/en/stable/reference/modding/settings/sha...
by Naugrim
09 Jan 2021, 17:28
Forum: Support
Topic: [SOLVED] Unable to compilation in Manjaro/Arch
Replies: 11
Views: 5457

Re: [SOLVED] Unable to compilation in Manjaro/Arch

Can't really say, been trting with different flags like -D BULLET2_MULTITHREADING=ON, but honestly, I don't see any performance change.
by Naugrim
05 Jan 2021, 22:21
Forum: Support
Topic: [SOLVED] Unable to compilation in Manjaro/Arch
Replies: 11
Views: 5457

Re: [SOLVED] Unable to compilation in Manjaro/Arch

unelsson wrote: 04 Jan 2021, 00:39 I'm using Manjaro, and haven't encountered problems using bullet 3.05-1.
I am curious, I tried again with 3.05-1, 3.05-2 and 3.07-1 and I get the error.
by Naugrim
03 Jan 2021, 22:39
Forum: Support
Topic: [SOLVED] Unable to compilation in Manjaro/Arch
Replies: 11
Views: 5457

Re: Unable to compilation in Manjaro/Arch

As we said, OpenMW needs double-precision Bullet, and it won't build without it. If you change OpenMW so it can be built without double-precision Bullet, you'll run into a bunch of collision bugs. The change to requiring double-precision Bullet was fairly recent, and is one of the reasons why we've...
by Naugrim
03 Jan 2021, 20:47
Forum: Support
Topic: [SOLVED] Unable to compilation in Manjaro/Arch
Replies: 11
Views: 5457

Re: Unable to compilation in Manjaro/Arch

Sorry, I did not understand the problem. It seems like a long standing issue, but I was able to compile without problems some time back.
I will start trying multiple versions of the standard "bullet" package just in case some fixes it.