Search found 159 matches
- 18 Jun 2022, 18:54
- Forum: TES3MP
- Topic: Arktwend and Myar Aranath
- Replies: 10
- Views: 5146
Re: Arktwend and Myar Aranath
I attached the clientVariableScopes.lua as a text file. Thanks. Okay, I get it. I forgot to make the clientVariableScopes table have keys when not using Morrowind.esm at all. Please change these lines: local clientVariableScopes = { globals = {} } Into these: local clientVariableScopes = { globals ...
- 15 Jun 2022, 23:23
- Forum: TES3MP
- Topic: Arktwend and Myar Aranath
- Replies: 10
- Views: 5146
- 09 Jun 2022, 12:50
- Forum: TES3MP
- Topic: Arktwend and Myar Aranath
- Replies: 10
- Views: 5146
Re: Arktwend and Myar Aranath
Your error is actually about a problem with reading the variable table from clientVariableScopes.lua
Have you modified that file?
Have you modified that file?
- 03 Jun 2022, 13:39
- Forum: General Modding
- Topic: Lua scripting getting started
- Replies: 11
- Views: 6533
Re: Lua scripting getting started
I think i've made a little headway. I've noticed the openMW launcher has a little pocket knife where you can go in and select plugins. the only things i see listed are file types .esp and .esm. i dont see the .lua files anywhere in the list. even though i've added the proper entries to the openmw.c...
- 01 Jun 2022, 13:33
- Forum: TES3MP
- Topic: Server Crash after receiving package for Caius
- Replies: 4
- Views: 2419
Re: Server Crash after receiving package for Caius
Atkana's Cell Reset script was for a previous version of TES3MP. Try using one for the current version, like Learwolf's Cell Reset script.
- 30 May 2022, 22:33
- Forum: TES3MP
- Topic: Respawn at place of Death
- Replies: 2
- Views: 2642
Re: Respawn at place of Death
Use these values in config.lua: config.defaultRespawn = nil config.respawnAtImperialShrine = false config.respawnAtTribunalTemple = false There's a line you need to change in serverCore.lua that's related to the server details in the server browser. (If you don't change it, the server will crash.) F...
- 30 May 2022, 22:28
- Forum: TES3MP
- Topic: Server Crash after receiving package for Caius
- Replies: 4
- Views: 2419
Re: Server Crash after receiving package for Caius
This definitely doesn't happen in a freshly installed TES3MP. Perhaps you've modified config.lua in an incorrect way? Please provide a server log with the crash. If you're on Windows, server logs can be found in C:\Users\Username\Documents\My Games\OpenMW and their filenames start with "tes3mp-...
- 02 May 2022, 00:23
- Forum: TES3MP
- Topic: TES3MP 0.8.1 is now available, allowing you to play Morrowind in multiplayer VR
- Replies: 0
- Views: 3582
TES3MP 0.8.1 is now available, allowing you to play Morrowind in multiplayer VR
You can read the announcement here:
https://steamcommunity.com/groups/mwmul ... 4668407228
There's also a PC Gamer article about it:
https://www.pcgamer.com/now-you-can-pla ... and-in-vr/
https://steamcommunity.com/groups/mwmul ... 4668407228
There's also a PC Gamer article about it:
https://www.pcgamer.com/now-you-can-pla ... and-in-vr/
- 31 Mar 2022, 15:17
- Forum: TES3MP
- Topic: Container/Looting Bug
- Replies: 4
- Views: 5124
Re: Container/Looting Bug
No. Look at the 0.8.0 release page on GitHub and read the last line.
- 05 Mar 2022, 23:00
- Forum: TES3MP
- Topic: Container/Looting Bug
- Replies: 4
- Views: 5124
Re: Container/Looting Bug
A while ago, OpenMW made it so items in the world automatically recharge their enchantment charges slowly when you're in the same cell as them. This, however, is not something that should happen unilaterally on clients because those enchantment charges end up conflicting with the ones the server has...