Search found 223 matches
- 29 Apr 2018, 13:50
- Forum: Editor Development
- Topic: Terrain Editing
- Replies: 131
- Views: 104411
Re: Terrain Editing
Example: You want to raise a piece of terrain. You would typically do this by a drag operation (press mouse button, then move mouse). You would then see the terrain deform accordingly. But the changes should take effect only once you release the mouse. And you can discard them at any time by pressi...
- 26 Apr 2018, 22:06
- Forum: Feature Requests and Suggestions
- Topic: Object painting / tree painting for OpenCS (post 1.0)
- Replies: 9
- Views: 5668
Object painting / tree painting for OpenCS (post 1.0)
This would be a nice feature imho, but definitely at the end of to-do list.
- 25 Apr 2018, 10:25
- Forum: Editor Development
- Topic: Terrain Editing
- Replies: 131
- Views: 104411
Re: Terrain Editing
I went through and got a bit into PlutonicOverkills code on terrain selection. Although the feature itself could be developed further, there are several problems (mostly with the feature itself, not really so much on code). Firstly, brush button settings window and terrain selection are both tied u...
- 22 Apr 2018, 10:53
- Forum: Editor Development
- Topic: Terrain Editing
- Replies: 131
- Views: 104411
Re: Terrain Editing
On terrain shape editing I get terrain tearing and terrain stripes when saving, when I edit terrain heights data. When editing in OpenCS, everything looks nice (no tearing, no stripes), but data gets corrupted after saving - terrain is striped and torn when opening terrain in openmw or reloading in ...
- 21 Apr 2018, 20:39
- Forum: Editor Development
- Topic: Terrain Editing
- Replies: 131
- Views: 104411
Re: Terrain Editing
I imagine the texture editing functions like this: 1. When the user drops a texture on a terrain tile that is not selected the texture is applied to that tile. 2. When a part of the terrain is selected and the user drops a texture on it the texture is applied to the selected terrain tiles. 3. When ...
- 21 Apr 2018, 11:57
- Forum: Editor Development
- Topic: Terrain Editing
- Replies: 131
- Views: 104411
Re: Terrain Editing
Building complete macros for drag&drop operations (transit changes?) should be implemented now. https://github.com/OpenMW/openmw/pull/1680.
- 20 Apr 2018, 11:35
- Forum: Editor Development
- Topic: Terrain Editing
- Replies: 131
- Views: 104411
Re: Terrain Editing
I've thought of different submodes/brushes for land shape editing and played with some algorithms. Circle brush shape is probably most useful, as it's a natural shape - U-shaped curves algorithms can work quite nicely. It would be great if one could rise table mountain shaped plateau's with single t...
- 19 Apr 2018, 20:25
- Forum: Editor Development
- Topic: Terrain Editing
- Replies: 131
- Views: 104411
Re: Terrain Editing
Seyda Neen valley (land shape edit) https://imgur.com/VCYRqyY Seyda Neen lava eruption (texture edit) https://imgur.com/i7DEWnD I started experimenting with land editing in a local git branch, but so far pretty much just experiments... I've been concentrating on getting the texture primary edit fini...
- 15 Apr 2018, 16:55
- Forum: Editor Development
- Topic: Terrain Editing
- Replies: 131
- Views: 104411
Re: Terrain Editing
I'm bombing this thread with questions. When editing a plugin, land textures are not shown on land textures table. How should the user select texture brushes in plugins? Is command CSMWorld::ImportLandTexturesCommand related to that - essentially, does user need to click somewhere to import land tex...
- 15 Apr 2018, 10:54
- Forum: Editor Development
- Topic: New OpenMW-CS Icons
- Replies: 89
- Views: 91175
Re: New OpenMW-CS Icons
{ CSMWorld::UniversalId::Class_Record, CSMWorld::UniversalId::Type_Topic, "Topic", 0 }, { CSMWorld::UniversalId::Class_Record, CSMWorld::UniversalId::Type_Journal, "Journal", 0 }, { CSMWorld::UniversalId::Class_SubRecord, CSMWorld::UniversalId::Type_TopicInfo, "TopicInfo&qu...