Search found 457 matches
Re: 2018
Wouldn't participating in GSOC 2018 for OpenMW-CS probably speed up development?
- 28 Dec 2017, 12:48
- Forum: Organisation and Planning
- Topic: Google Summer of Code 2018 Editor Development
- Replies: 2
- Views: 4466
Re: Google Summer of Code 2018 Editor Development
Here is more information about how GSOC works for mentors. I'm not sure if anyone has the availability to do the mentoring. Though on the bugtracker Zini and others have often already provided rough outlines for different features. I bet students would be interested in the project. https://google.gi...
- 27 Dec 2017, 23:08
- Forum: Organisation and Planning
- Topic: Google Summer of Code 2018 Editor Development
- Replies: 2
- Views: 4466
Google Summer of Code 2018 Editor Development
Hey all, GSOC 2018 starts in January. Why not try and get a student to work on a long-standing area of development for the editor. It might help speed things up. I doubt Bethesda would care if they worked on the game engine, but they'd probably be even less concerned if it was limited to the editor....
- 20 Nov 2017, 15:33
- Forum: Organisation and Planning
- Topic: OpenMW 0.43.0
- Replies: 260
- Views: 151697
Re: OpenMW 0.43.0
I love the videos, Atahualpa. Always funny and informative. It's really cool seeing new developers give different tasks a go. I wonder if there is a way to get the attention of the classic gaming youtuber channels like lazy game reviews, metaljesusrocks, kim justice, game sack, classic gaming quarte...
- 16 Mar 2017, 14:41
- Forum: General
- Topic: Woo-hoo, distant terrain is in the master.
- Replies: 44
- Views: 28964
Re: Woo-hoo, distant terrain is in the master.
Listen, Lysol, none of us feel good about this, but with distant terrain enabled I can see 1.0 on the horizon. Just spitballing here; Sacrifice him to a volcano? Maybe the Volcano god is real and that'll just help propel the momentum... Push him out on a block of ice into the arctic sea? Get him add...
- 09 Mar 2017, 14:38
- Forum: Off Topic
- Topic: [U IX:R] Titans of Ether announcement?
- Replies: 89
- Views: 31405
Re: [U IX:R] Titans of Ether announcement?
I see. The licensing issues seem annoying. I hope something good comes out of all the work you are putting into tracking people down and organizing things. It might be useful if there was a quick and easy way to see in the OpenCS editor the license of assets. That way projects could filter them and ...
- 08 Mar 2017, 05:40
- Forum: Off Topic
- Topic: [U IX:R] Titans of Ether announcement?
- Replies: 89
- Views: 31405
Re: [U IX:R] Titans of Ether announcement?
This is exciting. Are there any plans to use assets in the Example Suite? Or to rename it and remove things related to the Ultima series and bundle it with the OpenMW? -
- 16 Jul 2016, 11:27
- Forum: TES3MP
- Topic: tes3mp code was made public
- Replies: 11
- Views: 15644
Re: tes3mp code was made public
That video is hilarious. Someone should link it to the elderscrolls or gaming reddit threads.
- 29 May 2016, 22:50
- Forum: General Development
- Topic: help with MyGUI
- Replies: 15
- Views: 9793
Re: help with MyGUI
Great work! That looks much better.
- 15 Apr 2016, 23:19
- Forum: Organisation and Planning
- Topic: OpenMW Outreach
- Replies: 39
- Views: 56433
Re: OpenMW Outreach
It's been so long that I forgot who made that originally. I'm ready to spread the word today.