Search found 724 matches

by Capostrophic
08 Aug 2016, 03:30
Forum: Organisation and Planning
Topic: Discussion - OpenMW video updates
Replies: 22
Views: 15190

Re: Discussion - OpenMW video updates

Hm... about parallax. Its effect definitely should look different on this texture in lysol's pack, I swear. edited: I tested that old variant for bugreport. 1. heightmap is crap 2. In OpenMW 0.39.0 it looks more flat. :roll: edit2: kinda shitty comparison: 0.39 and 0.40 So there is difference. Altho...
by Capostrophic
04 Aug 2016, 20:48
Forum: Organisation and Planning
Topic: OpenMW 0.40.0
Replies: 243
Views: 117944

Re: OpenMW 0.40.0

I guess that the last-minute changes are all new to v0.40.0 and haven't been implemented before? And they have just been merged, so I have to wait for the new RC in order to test them? --> https://bugs.openmw.org/issues/2604 --> https://bugs.openmw.org/issues/2721 --> https://bugs.openmw.org/issues...
by Capostrophic
03 Aug 2016, 17:20
Forum: Support
Topic: Game crashes when loading main menu
Replies: 7
Views: 4252

Re: Game crashes when loading main menu

OpenMW builds by Ace, the Windows packager, don't support Windows XP.
by Capostrophic
26 Jul 2016, 22:21
Forum: Organisation and Planning
Topic: OpenMW 0.40.0
Replies: 243
Views: 117944

Re: OpenMW 0.40.0

raevol wrote:Are we waiting on a specific feature, or just on any feature to make it a release? Is there someone working on said feature?
I think Zini still means OpenMW-CS key and shortcuts configuration on which Aesylwinn is working on.
by Capostrophic
24 Jul 2016, 12:52
Forum: Feature Requests and Suggestions
Topic: 5K resolution, Quad-SLI and 10-core support?
Replies: 39
Views: 20146

Re: 5K resolution, Quad-SLI and 10-core support?

There are also main, sound streaming and graphics threads, but in general multi-threading is somewhat limited.
by Capostrophic
21 Jul 2016, 16:25
Forum: Feature Requests and Suggestions
Topic: Overhead Dialogue Text
Replies: 6
Views: 5199

Re: Overhead Dialogue Text

Not entirely on topic, but I think it'd be cool to allow to include speaker's name (as variable, like in "real", non-voiced dialogue) in subtitles like it's done in, uh, Skyrim, so some random mod could add something like this: Fargoth: I think we're about to become very close. %speakernam...
by Capostrophic
20 Jul 2016, 16:27
Forum: Off Topic
Topic: Lysol's normal mapped texture packs
Replies: 277
Views: 174774

Re: Lysol's normal mapped texture packs

I played with the pack installed a bit and I think that tx_thatch.dds should be more saturated - to be more similar to original. Currently it's too... grey.
by Capostrophic
19 Jul 2016, 09:01
Forum: Off Topic
Topic: Lysol's normal mapped texture packs
Replies: 277
Views: 174774

Re: Lysol's normal mapped texture packs

Well, me, I have 7. And Windows tends to protect me from myself...
by Capostrophic
18 Jul 2016, 15:29
Forum: Off Topic
Topic: Lysol's normal mapped texture packs
Replies: 277
Views: 174774

Re: Lysol's normal mapped texture packs

I thought there were some problems with parallax in the current stable version (0.39)? Also, should I add something else besides auto use object normal maps = true auto use object specular maps = true to use them? 1. I think lysol will finish this pack only after 0.40.0 release. In current stable r...
by Capostrophic
18 Jul 2016, 13:59
Forum: Off Topic
Topic: Lysol's normal mapped texture packs
Replies: 277
Views: 174774

Re: Lysol's normal mapped texture packs

Heh, thumbs up.
There's redundant tx_wall_stone_n.dds texture in the archive, though.