Nah, Starwarsguy was an old hand from the modding community, not a programmer (as I recall). I thought it was Starwarsgal at some point too? Either way, it's always nice to see people from way back.
The 1drv.ms shouldn't be down, it's Microsoft's cloud service. I don't have trouble accessing them.
Search found 44 matches
- 13 Sep 2019, 08:34
- Forum: Organisation and Planning
- Topic: Old menu resources
- Replies: 3
- Views: 11660
- 08 Sep 2019, 10:07
- Forum: General Modding
- Topic: Black Soul Gems OpenMW east too much script resources [Untested Solution]
- Replies: 14
- Views: 11366
Re: Black Soul Gems OpenMW east too much script resources [Untested Solution]
I just tested the black soulgem mod both with and without an altered script, and found...pretty much nothing. I explicitly avoided using your solution, saving and exiting multiple times before activating the altar for the first time with my test character, and got no excess script lag in either cas...
- 06 Sep 2019, 09:00
- Forum: Feature Requests and Suggestions
- Topic: (Fleeing) NPC use doors
- Replies: 4
- Views: 3361
Re: (Fleeing) NPC use doors
Actors can't use either doors that teleport you somewhere else in the same cell (e.g. trapdoors in many interiors) or doors that lead to other cells (like zelazko was originally talking about). Changing the latter situation would be much more involved than the former.
- 03 Sep 2019, 07:47
- Forum: Feature Requests and Suggestions
- Topic: OpenMW support for other games: Oblivion, Skyrim, Fallout and more
- Replies: 442
- Views: 326445
Re: Elder-scrolls IV Oblivion
I am a little concerned for the people working on this extended support that they are trying to do too much at once by trying to add support for multiple Bethesda games at once. By doing so, they might get burned out and/or delay the addition of support for just one other game. If I had the ability...
- 13 Aug 2019, 02:15
- Forum: Organisation and Planning
- Topic: OpenMW Nightly builds
- Replies: 552
- Views: 1012164
Re: OpenMW Nightly builds
Ramimilk daedric ruins. The door opens and game temporarily goes black then after activating door again the screen goes back to normal. Video with the problem: https://www.youtube.com/watch?v=ov42zq712bo Look at the effects list on the HUD. The door was trapped and cast a blind spell on you when yo...
- 29 Apr 2019, 14:28
- Forum: Feature Requests and Suggestions
- Topic: Collision detection system discussion [Original title: Very low FPS]
- Replies: 36
- Views: 21396
Re: Very low FPS
I tend to get distracted by other projects but I am still working on the dedicated collision/physics system, and I fully intend on giving the same treatment to the rendering system eventually. I'm very disappointed with OpenMW's performance and want to improve it as best I can but it will take a wh...
- 07 Apr 2019, 08:38
- Forum: Feature Requests and Suggestions
- Topic: Collision detection system discussion [Original title: Very low FPS]
- Replies: 36
- Views: 21396
Re: Very low FPS
Especially since OpenMW depends on software made by other people which this project can't improve significantly. I meant Bullet and maybe also OSG. There was a discussion about it, but it was more than a year ago and I can't find it. Something about physics problems and Bullet, I think. As a matter...
- 03 Apr 2019, 07:22
- Forum: Feature Requests and Suggestions
- Topic: Procedural generation based on land terrain texture grid
- Replies: 44
- Views: 26464
Re: Procedural generation based on land terrain texture grid
For me, it's about creating the perception of a large world. Unlike later games where people don't seem to recognize things that happen 5 feet outside of town (or worse, when two warring "cities" are a few minutes' walk down the main road), in Daggerfall places feel appropriately separate...
- 02 Apr 2019, 08:06
- Forum: Feature Requests and Suggestions
- Topic: Custom music with its own folders for locations
- Replies: 11
- Views: 9246
Re: Custom music with its own folders for locations
I'm pretty sure there are already plans to dehardcode playlist selection post-1.0. You can already add/remove whatever tracks you want from the Data Files/Music folders if you get bored of listening to the same dozen tracks at least, there's just no option to change when they play outside of combat/...
- 02 Apr 2019, 07:06
- Forum: Feature Requests and Suggestions
- Topic: Procedural generation based on land terrain texture grid
- Replies: 44
- Views: 26464
Re: Procedural generation based on land terrain texture grid
One of the things I always found so irritating about Morrowind is the move to tiny land mass. Oh there was Todd Howard whispering "but it's so hand crafted it's got to be good" I was not thrilled with the trade. I wanted a land that really felt big and none of the games after Daggerfall e...