Search found 153 matches

by darkbasic
22 May 2021, 09:02
Forum: News
Topic: OpenMW Spotlight: Lua & Light, the second chapter
Replies: 13
Views: 21237

Re: OpenMW Spotlight: Lua & Light, the second chapter

The progress in both directions seems great! And the screenshots show how much realistic lighting actually means. Do you think it would be possible to integrate RTX into the engine? I've seen it's claimed to be supported in VulkanSceneGraph, which is supposed to be a successor to OSG, but I have no...
by darkbasic
13 Apr 2021, 11:43
Forum: General
Topic: openmw is good
Replies: 14
Views: 8186

Re: openmw is good

Well not being able to use LUA mods is quite a sacrifice ATM.
by darkbasic
09 Apr 2021, 09:40
Forum: Content Development
Topic: Roman Outpost Game Idea
Replies: 7
Views: 6838

Re: Roman Output Game Idea

Check the title, I was thinking you wanted to add support for exotic character sets :lol:
by darkbasic
09 Apr 2021, 09:39
Forum: Off Topic
Topic: BSA tool in rust
Replies: 13
Views: 14195

Re: BSA tool in rust

psi29a wrote: 16 Apr 2020, 07:49We can verify in our 0.46 thread for RCs.
Can you please link it?
by darkbasic
08 Apr 2021, 10:41
Forum: Feature Requests and Suggestions
Topic: On Lua Scripting Limitations
Replies: 34
Views: 13813

Re: On Lua Scripting Limitations

I'm all in for sandboxing.
by darkbasic
08 Apr 2021, 09:44
Forum: Support
Topic: OpenMW Total Overhaul Issue
Replies: 11
Views: 4515

Re: OpenMW Total Overhaul Issue

Wait... has the grass PR been merged already?
by darkbasic
07 Apr 2021, 15:23
Forum: Content Development
Topic: Quick tutorial: Generating normal maps from a texture
Replies: 3
Views: 5892

Re: Quick tutorial: Generating normal maps from a texture

It does take time indeed! Thanks for sharing.
by darkbasic
07 Apr 2021, 14:45
Forum: Support
Topic: OpenMW Total Overhaul Issue
Replies: 11
Views: 4515

Re: OpenMW Total Overhaul Issue

Did you try to "bisect" it to the faulty mod?
by darkbasic
05 Apr 2021, 20:27
Forum: Feature Requests and Suggestions
Topic: Full path tracing option in the future or after 1.0?
Replies: 12
Views: 10258

Re: Full path tracing option in the future or after 1.0?

Your initial FPS is going to tank Would it be so worse than for example uncached shaders compilation? I'm not talking about OpenMW which has simple shaders but something like AAA games. especially so if you're unlucky and your OS schedules that thread on the same core that the draw thread is on. Is...
by darkbasic
03 Apr 2021, 15:19
Forum: Feature Requests and Suggestions
Topic: Full path tracing option in the future or after 1.0?
Replies: 12
Views: 10258

Re: Full path tracing option in the future or after 1.0?

Sure, just not on the fly without someone complaining that FPS sucks because your CPU is busy creating that cached object. Then you get into cache invalidation every time someone loads or unloads a mod, repeat process. Doing it all offline before OpenMW starts is also an option, but then you lose o...