Search found 82 matches

by Pop000100
07 Apr 2015, 20:42
Forum: General
Topic: [Mod]Vampire Embrace
Replies: 11
Views: 11036

Re: [Mod]Vampire Embrace

Vampire Embrace doesn't require MWSE, so openmw is missing something.
by Pop000100
01 Apr 2015, 03:30
Forum: General
Topic: how big is a bit in openmw's scripting (how big is a bool)
Replies: 10
Views: 6054

Re: how big is a bit in openmw's scripting (how big is a boo

global longs only have 24 bits of precision according to MSFD 9, but that document isn't right about everything. wait... so there is no performance impact in using a short instead of a long because they are all 32-bit(in openmw)?

PS you can move this thread if it is deemed off topic in this forum
by Pop000100
01 Apr 2015, 03:05
Forum: General
Topic: Rumors?
Replies: 54
Views: 47728

Re: Rumors?

now I feel dumb. :?
by Pop000100
31 Mar 2015, 07:34
Forum: General
Topic: Rumors?
Replies: 54
Views: 47728

Re: Rumors?

would it be wise to make a separate thread for OSG progress? As it stands the "official" thread for it is called "Rumors?" :lol:
by Pop000100
24 Mar 2015, 01:14
Forum: General
Topic: how big is a bit in openmw's scripting (how big is a bool)
Replies: 10
Views: 6054

Re: how big is a bit in openmw(how big is a bool)

1) Why? (context) I don't see why this question was asked. It has nothing to do with openmw and everything with compilers. because when I was modding morrowind the smallest data type available to a scripter was a short which morrowind stores as 2 bytes. considering how many "DoOnce" varia...
by Pop000100
23 Mar 2015, 08:14
Forum: Off Topic
Topic: Xoreos: GemRB for Aurora?
Replies: 7
Views: 4933

Re: Xoreos: GemRB for Aurora?

or just get a minimalist like Zini.
by Pop000100
23 Mar 2015, 08:11
Forum: General
Topic: how big is a bit in openmw's scripting (how big is a bool)
Replies: 10
Views: 6054

how big is a bit in openmw's scripting (how big is a bool)

the title sums it up pretty well.
by Pop000100
16 Jan 2015, 22:03
Forum: Feature Requests and Suggestions
Topic: Add'l scripting suggestions
Replies: 3
Views: 2074

Re: Add'l scripting suggestions

dracdrac9 wrote: One particular peeve of mine in the scripting is that some functions accept variables and others do not; I'd prefer to see all script functions accept variables, expressions *or* literals as inputs.
wait... scrawl this is implemented?
by Pop000100
05 Dec 2014, 03:21
Forum: General
Topic: load order, the openMW way
Replies: 17
Views: 17957

Re: load order, the openMW way

Magecoerlin wrote:I was modifying the right file, but there is no "content=Morrowind.esm" line.
well if you use windows the file you are looking at is the program files openmw folder however the file mentioned here is located in My Documents\My Games\openmw\openmw.cfg on my computer.
by Pop000100
25 Nov 2014, 02:26
Forum: Feature Requests and Suggestions
Topic: FPS Limiting, Triple Buffering, Batching Toggle, OpenAL HW
Replies: 14
Views: 8602

Re: FPS Limiting, Triple Buffering, Batching Toggle, OpenAL

After much lurking, I have returned. Infants shall cry, men shall scream and women weep. 3. Surprisingly, OpenMW makes use of batching. Now, whether it uses dynamic or static batching, I don't know; my guess is that it uses dynamic batching due to the short render distances and cell (un)loading. Dy...