Search found 82 matches
- 07 Apr 2015, 20:42
- Forum: General
- Topic: [Mod]Vampire Embrace
- Replies: 11
- Views: 11036
Re: [Mod]Vampire Embrace
Vampire Embrace doesn't require MWSE, so openmw is missing something.
- 01 Apr 2015, 03:30
- Forum: General
- Topic: how big is a bit in openmw's scripting (how big is a bool)
- Replies: 10
- Views: 6054
Re: how big is a bit in openmw's scripting (how big is a boo
global longs only have 24 bits of precision according to MSFD 9, but that document isn't right about everything. wait... so there is no performance impact in using a short instead of a long because they are all 32-bit(in openmw)?
PS you can move this thread if it is deemed off topic in this forum
PS you can move this thread if it is deemed off topic in this forum
Re: Rumors?
now I feel dumb.
Re: Rumors?
would it be wise to make a separate thread for OSG progress? As it stands the "official" thread for it is called "Rumors?"
- 24 Mar 2015, 01:14
- Forum: General
- Topic: how big is a bit in openmw's scripting (how big is a bool)
- Replies: 10
- Views: 6054
Re: how big is a bit in openmw(how big is a bool)
1) Why? (context) I don't see why this question was asked. It has nothing to do with openmw and everything with compilers. because when I was modding morrowind the smallest data type available to a scripter was a short which morrowind stores as 2 bytes. considering how many "DoOnce" varia...
- 23 Mar 2015, 08:14
- Forum: Off Topic
- Topic: Xoreos: GemRB for Aurora?
- Replies: 7
- Views: 4933
Re: Xoreos: GemRB for Aurora?
or just get a minimalist like Zini.
- 23 Mar 2015, 08:11
- Forum: General
- Topic: how big is a bit in openmw's scripting (how big is a bool)
- Replies: 10
- Views: 6054
how big is a bit in openmw's scripting (how big is a bool)
the title sums it up pretty well.
- 16 Jan 2015, 22:03
- Forum: Feature Requests and Suggestions
- Topic: Add'l scripting suggestions
- Replies: 3
- Views: 2074
Re: Add'l scripting suggestions
wait... scrawl this is implemented?dracdrac9 wrote: One particular peeve of mine in the scripting is that some functions accept variables and others do not; I'd prefer to see all script functions accept variables, expressions *or* literals as inputs.
- 05 Dec 2014, 03:21
- Forum: General
- Topic: load order, the openMW way
- Replies: 17
- Views: 17957
Re: load order, the openMW way
well if you use windows the file you are looking at is the program files openmw folder however the file mentioned here is located in My Documents\My Games\openmw\openmw.cfg on my computer.Magecoerlin wrote:I was modifying the right file, but there is no "content=Morrowind.esm" line.
- 25 Nov 2014, 02:26
- Forum: Feature Requests and Suggestions
- Topic: FPS Limiting, Triple Buffering, Batching Toggle, OpenAL HW
- Replies: 14
- Views: 8602
Re: FPS Limiting, Triple Buffering, Batching Toggle, OpenAL
After much lurking, I have returned. Infants shall cry, men shall scream and women weep. 3. Surprisingly, OpenMW makes use of batching. Now, whether it uses dynamic or static batching, I don't know; my guess is that it uses dynamic batching due to the short render distances and cell (un)loading. Dy...