Search found 21 matches
- 12 Jul 2016, 19:39
- Forum: General
- Topic: Graphics glitch when outside
- Replies: 5
- Views: 3489
Re: Graphics glitch when outside
I didn't get any error messages, but good call on the mods. I checked the data files list and apparently I have some I didn't know I had. I guess that is what happens when you don't play for months. Anyway, I unticked them and now it all behaves nicely. Thanks for the pointer. I have the same issue...
- 12 Jul 2016, 19:38
- Forum: Off Topic
- Topic: Lysol's normal mapped texture packs
- Replies: 277
- Views: 176557
Re: Lysol's normal mapped texture packs
They were! Anyway, been working a bit on the imperial pack today. I hate these textures. WHY did bethesda have to make tx_stone_mid_01, tx_stone_left_01 and tx_stone_right_01?! It's an absolute PAIN to make everything seamless. And on top of that, I have to make seamless normal and parallax maps al...
- 04 Jul 2016, 20:11
- Forum: Documentation
- Topic: Documentation
- Replies: 62
- Views: 63128
Re: Documentation
AsciiDoctor seems like someone re-invented pod (perlpod) in Ruby. So, maybe nice if you already use Ruby, otherwise it just seems to bring in a lot of new dependencies (ruby!) for little gain.
- 04 Jul 2016, 20:03
- Forum: Off Topic
- Topic: Lysol's normal mapped texture packs
- Replies: 277
- Views: 176557
Re: Lysol's normal mapped texture packs
Yes, I see it now - nice!
Enjoy the Fjords, heard they are wonderful
Enjoy the Fjords, heard they are wonderful
- 04 Jul 2016, 19:36
- Forum: General
- Topic: Great job, OpenMW team!
- Replies: 2
- Views: 2376
Re: Great job, OpenMW team!
Can just sign this!
I'm on Linux 64bit, too, and it's nice to see a modern engine running at full resolution with shaders and AA at top speed
I'm on Linux 64bit, too, and it's nice to see a modern engine running at full resolution with shaders and AA at top speed
- 04 Jul 2016, 19:28
- Forum: Off Topic
- Topic: Renaming files in Linux by pattern
- Replies: 3
- Views: 2437
Re: Renaming files in Linux by pattern
find and xargs are your friends :) the find utility let's you find files and directories matching certain criteria and does so recursively (e.g. with sub-directories): find YOURDIRECTRORY -type f This is better than "ls" as it finds only files. You can use -iregexp to find all files that m...
- 02 Jul 2016, 12:05
- Forum: Off Topic
- Topic: Lysol's normal mapped texture packs
- Replies: 277
- Views: 176557
Re: Lysol's normal mapped texture packs
Er, so is that a yes or a no? And if yes, where would I look for them?Capostrophic wrote:Tels wrote:I should see parallax mapping when using lysol's textures
Could somebody maybe post a before/after picture?
- 01 Jul 2016, 22:43
- Forum: Feature Requests and Suggestions
- Topic: Command Line Argument for .cfg files
- Replies: 5
- Views: 4645
Re: Command Line Argument for .cfg files
Me thinks this would be a great feature. Currently I'm testing openmw with a lot of mods, and thus have a lot of data= lines in the config. Swapping out config files is error-prone and cumbersome and it would be cool to have a way to easily tell openmw "use this set of configs now" so you ...
- 01 Jul 2016, 22:21
- Forum: Off Topic
- Topic: Lysol's normal mapped texture packs
- Replies: 277
- Views: 176557
Re: Lysol's normal mapped texture packs
Thanx, Capostrophic. Already applied this to settings, so, theoretically, I should see parallax mapping when using lysol's textures?
Lysol: Fair enough, getting more textures done would be prefered to a single mod, of course
Lysol: Fair enough, getting more textures done would be prefered to a single mod, of course
- 01 Jul 2016, 18:55
- Forum: Join the team
- Topic: Application: AnyOldName3
- Replies: 16
- Views: 10243
Re: Application: AnyOldName3
Although some should not re-invent the wheel, writing a config parser isn't that hard, so maybe go for it instead of fighting the existing libraries