Search found 124 matches
- 05 Aug 2017, 06:08
- Forum: Join the team
- Topic: Application: AHSauge
- Replies: 6
- Views: 6166
Re: Application: AHSauge
Judging by the other threads here, I can see that OpenMW-CS needs some care. I'm definitely open to that, although I don't have much experience in using that nor the TES Construction Set. I am obviously not known to the source code, so I would very much appreciate someone pointing to a simple task ...
- 05 Aug 2017, 05:40
- Forum: Feature Requests and Suggestions
- Topic: Autosaves
- Replies: 10
- Views: 7611
Re: Autosaves
An option toggle for Autosave when waiting or resting is available on the Options Menu under the Prefs tab,.
http://openmw.readthedocs.io/en/master/ ... l#autosave
http://openmw.readthedocs.io/en/master/ ... l#autosave
- 04 Aug 2017, 22:29
- Forum: Feature Requests and Suggestions
- Topic: Mod Manager?
- Replies: 24
- Views: 20236
- 03 Aug 2017, 03:50
- Forum: General Development
- Topic: What is your development/ debugging process?
- Replies: 2
- Views: 2252
Re: What is your development/ debugging process?
My whole process at the moment is obviously verrrrry slow and I'm keen to figure out the best way to move forward! Which part of the process is slow, compiling? I don't use visual studio, just make & a text editor (pluma), but once you have a clean compile, you should only be compiling/linking ...
- 02 Aug 2017, 20:26
- Forum: Content Development
- Topic: New Sword
- Replies: 4
- Views: 3582
Re: New Sword
I agree. Comparing them side by side, the all black blade is better. I placed the sword into the game . It looks pretty cool and works well. I've enchanted with paralyze, poison & soul trap, so it should be a handy item for the intrepid adventurer. 8-) I'd really like to add some simple particle...
- 02 Aug 2017, 20:14
- Forum: Support
- Topic: Issue with low FPS while CPU/GPU usage is also low.
- Replies: 10
- Views: 13638
Re: Issue with low FPS while CPU/GPU usage is also low.
Scrawl recommended some tweaks to get better performance starting with posts located here . It seems that in many cases, the bottleneck isn't the GPU, it's actually the CPU speed. I get better performance from a dual core 4.2ghz CPU than I do from quad core 2.6ghz CPU. Even though a mod is listed as...
- 02 Aug 2017, 19:43
- Forum: Content Development
- Topic: New Sword
- Replies: 4
- Views: 3582
Re: New Sword
Thank you for your feedback. I had initially textured the blade using black. I also tried a glowing red blade, as well, I thought about having the blade solid black with some glowing Deadric lettering, but that has been done so many times before I was going for something a bit different. I've modifi...
- 02 Aug 2017, 13:22
- Forum: Content Development
- Topic: New Sword
- Replies: 4
- Views: 3582
New Sword
Greetings,
Wondering what y'all think of this sword? I plan on it being a reward for my next mod, which will be a quest mod. The base nif (before tweaking) came from UIX assets. It's been fully retextured /w a little glow (emisive color) added.
Suggestions/Critiques?
Thanks!
Wondering what y'all think of this sword? I plan on it being a reward for my next mod, which will be a quest mod. The base nif (before tweaking) came from UIX assets. It's been fully retextured /w a little glow (emisive color) added.
Suggestions/Critiques?
Thanks!
- 01 Aug 2017, 22:40
- Forum: News
- Topic: OpenMW 0.42.0 Released!
- Replies: 19
- Views: 29778
Re: OpenMW 0.42.0 Released!
Congrats on the release of 0.42.0.
Now, when will 0.43.0 be ready?
Now, when will 0.43.0 be ready?
- 30 Jul 2017, 20:55
- Forum: General Modding
- Topic: Testing "best of Morrowind mods" lists
- Replies: 5
- Views: 4759
Re: Testing "best of Morrowind mods" lists
I think it's as good a place as any to start, but "Best" is completely subjective. My current active install includes over 60 mods and not even one of them is listed on PC Gamers ; "The best Elder Scrolls III: Morrowind mods". ¯\_(ツ)_/¯