Search found 1060 matches

by DestinedToDie
21 Jun 2021, 06:13
Forum: Organisation and Planning
Topic: OpenMW 0.47.0
Replies: 93
Views: 23972

Re: OpenMW 0.47.0

Same here. Btw it looks like collada loading is fixed with windows rc3 now.
by DestinedToDie
20 Jun 2021, 13:05
Forum: Organisation and Planning
Topic: OpenMW 0.47.0
Replies: 93
Views: 23972

Re: OpenMW 0.47.0

Don't have any dae files on hand, so no idea if it'll work or not, but the plugin at least seems to load without throwing any error. I get an error when trying to load the Template with RC3 on windows. It says there's no loader for dae files. I believe Atahualpa had a similar problem when he was te...
by DestinedToDie
16 Jun 2021, 08:11
Forum: Support
Topic: Every Lock "Too Difficult"
Replies: 6
Views: 311

Re: Every Lock "Too Difficult"

Alternatively... you could try making your own mod and loading it last, so that it overrides your existing mods. I don't know if this is the right GMST but my guess is this is the one...
by DestinedToDie
16 Jun 2021, 08:05
Forum: Support
Topic: Every Lock "Too Difficult"
Replies: 6
Views: 311

Re: Every Lock "Too Difficult"

Disable half the mods, see if the problem persists. If it persists, the problem is within the list of mods that you haven't disabled. In that case, disable half of those mods and see if the problem persists. Repeat halving your mods like this until you single out the mod responsible. This is usually...
by DestinedToDie
02 Jun 2021, 17:26
Forum: Support
Topic: How to take screenshots?
Replies: 2
Views: 131

Re: How to take screenshots?

Should be F10 by default. I think it was configurable in keybindings...
by DestinedToDie
25 May 2021, 00:59
Forum: Support
Topic: Example-Suite install
Replies: 5
Views: 466

Re: Example-Suite install

P.S. It's installed, though even with land.esp activated, everything's underwater. Sorry for the late reply, I don't visit the forums as often as I used to. The old version of the example suite has problems with the 1st person camera, which makes it so that the camera is placed somewhere in the wat...
by DestinedToDie
28 Apr 2021, 16:44
Forum: Example-Suite
Topic: OpenMW Template art
Replies: 46
Views: 7743

Re: OpenMW Template art

Anything I could do to fix it? I suspect version 0.46 won't cut it. See if you can get it to work with a bleeding-edge build from here: https://gitlab.com/OpenMW/openmw/-/pipelines?page=1&scope=branches&ref=master Instructions for how to download the latest compiled build: https://forum.ope...
by DestinedToDie
05 Mar 2021, 23:29
Forum: Example-Suite
Topic: OpenMW Template art
Replies: 46
Views: 7743

Re: OpenMW Template art

I like the green as well. That way, we also have all three of RGB colors represented. I do not think it fits very well with all of the stats. For example, the green four leaf clover is the perfect color choice. But a green fist makes less sense. I think coloring the fist red would be a better fit, b...
by DestinedToDie
31 Jan 2021, 17:45
Forum: Example-Suite
Topic: OpenMW Template art
Replies: 46
Views: 7743

Re: OpenMW Template art

Such a clean look, the journal looks great.
by DestinedToDie
19 Dec 2020, 21:34
Forum: Feature Requests and Suggestions
Topic: Random landtexture rotation
Replies: 7
Views: 2677

Re: Random landtexture rotation

Interesting. Didn't some Morrowind land textures actually look obviously tiled, like the _land_base texture? I think there may be some application to Morrowind itself.