Search found 232 matches
- 19 Nov 2018, 02:53
- Forum: Feature Requests and Suggestions
- Topic: OpenMW’s mb/s data load rate?
- Replies: 19
- Views: 8401
Re: OpenMW’s mb/s data load rate?
...convert on-disk formats to in-memory formats. While it is possible to store data in a homogeneous format on both memory and disk - such a thing today...cause large hits on performance, memory usage, and disk space. My reason for posting this topic is I will be building my computer in about 6-7 y...
- 18 Nov 2018, 17:55
- Forum: Feature Requests and Suggestions
- Topic: OpenMW’s mb/s data load rate?
- Replies: 19
- Views: 8401
Re: OpenMW’s mb/s data load rate?
I don’t know what a fixed cost per file is. It sounds like you’re saying even with the fastest hardware on the market, there is a limit as to how quickly the data files can be retrieved, because of a limitation on the actual game data?
- 18 Nov 2018, 04:59
- Forum: Feature Requests and Suggestions
- Topic: OpenMW’s mb/s data load rate?
- Replies: 19
- Views: 8401
OpenMW’s mb/s data load rate?
I read games are limited by their mb/s data load rate. Is anybody familiar with this term? Does this mean no matter how fast your SSD or M.2 drive is, you’ll be limited by the game’s data load rate?
- 22 Oct 2018, 17:18
- Forum: Off Topic
- Topic: NVIDIA Turing GPUs
- Replies: 8
- Views: 5787
Re: NVIDIA Turing GPUs
So is ray tracing something the OpenMW engine could utilize if the computer setup was beefy enough?
- 18 Dec 2017, 21:22
- Forum: Feature Requests and Suggestions
- Topic: Time passing while in some menus
- Replies: 8
- Views: 6036
Re: Time passing while in some menus
Hi all, 1. Only inventory menu affected, the main menu still causes game pause (seems to be OK) 2. If you start dialogue and NPC get killed or became inaccessible dialogue will continue (bug) 3. Not tested yet. But I think an item will be removed from inventory (problem) Yes, there are some cases w...
- 18 Dec 2017, 21:15
- Forum: Feature Requests and Suggestions
- Topic: Undo the alleged MCP "fix" for Absorb spell reflection
- Replies: 63
- Views: 45182
- 18 Dec 2017, 20:49
- Forum: Feature Requests and Suggestions
- Topic: Blender as terrain editor (bLandscapeTools)
- Replies: 4
- Views: 4299
Re: Blender as terrain editor (bLandscapeTools)
How would you merge the terrain that was created in Blender into the esp file that would be created in OpenMW-CS?
This does sound exciting. Blender would allow for vertical terrain.
This does sound exciting. Blender would allow for vertical terrain.
- 03 Nov 2017, 03:58
- Forum: News
- Topic: Interesting things are happening on GitHub
- Replies: 10
- Views: 19502
Re: Interesting things are happening on GitHub
All of you guys working on this project are very much appreciated by all of the TES3 community. Keep up the great work. You guys are the pioneers of Morrowind's future.
- 18 Jan 2017, 19:07
- Forum: Off Topic
- Topic: Another OpenMW competitor
- Replies: 24
- Views: 12959
Re: Another OpenMW competitor
OpenMW does have a physics system, based on Bullet. Havok and SpeedTree are just libraries used by the game engine. They can be initial 'stubbed' meaning they are placeholders in place and be further worked on and improved. How do you think OpenMW got anywhere? By coding it. ;) Well, not being a pr...
- 18 Jan 2017, 18:23
- Forum: Support
- Topic: NPC stuck in 0.40.0 - Not my submission
- Replies: 0
- Views: 1776
NPC stuck in 0.40.0 - Not my submission
I posted this here in the official BethSoft Forums. This isn't a glitch I found myself but Hul the Argonian in Balmora got stuck in one of the static mesh floors in v0.40.0. I know you guys are working on 0.42.0 but I saw this in Zaric Zhakaron's OpenMW 0.40.0 play-through and wasn't sure if it was ...