Yeah I agree. We didn't have an x86 .deb package for 0.10 and I didn't hear any complaints.
Too bad the problems with 0.11 weren't over when I fixed the launcher. I hoped we would have a release within a day or so, but no
Search found 523 matches
- 19 Sep 2011, 14:27
- Forum: General Development
- Topic: Linux Builder Needed
- Replies: 10
- Views: 8339
- 14 Sep 2011, 15:03
- Forum: Editor Development
- Topic: Go?
- Replies: 35
- Views: 23712
Re: Go?
Yeah it's going to be a Qt application, but there's no need to make GUI stuff just yet. We need to decide on what the application is going to look like and how it's going to behave. Mockups would be a good idea.
- 12 Sep 2011, 22:34
- Forum: Editor Development
- Topic: Go?
- Replies: 35
- Views: 23712
Re: Go?
I just started with school again so I will have less spare time to spend on OpenMW. I will however continue desigining the editor. I have some plans already, just need to write them down. I think we need a proper design proposal before we start coding, as the editor is a bit more complex than the la...
- 07 Sep 2011, 13:37
- Forum: General Development
- Topic: OpenMW Launcher
- Replies: 77
- Views: 35816
Re: OpenMW Launcher
Correct, the message is surpressed in Qt 4.7 and the problem should be fixed in 4.8. It's because a timer gets removed twice or something.Zini wrote:AFAIR this is just a warning. Some Qt problem that will go away in a newer version of Qt.
- 07 Sep 2011, 12:11
- Forum: General Development
- Topic: OpenMW Launcher
- Replies: 77
- Views: 35816
Re: OpenMW Launcher
Yeah, especially the changes I made to the Ogre config writing. That needs to be tested with Direct3D.
Hopefully the Windows guys will show up soon.
Hopefully the Windows guys will show up soon.
- 06 Sep 2011, 23:31
- Forum: Off Topic
- Topic: Wht I'm up to.
- Replies: 6
- Views: 4471
Re: Wht I'm up to.
I think you will find creating stuff like that a breeze compared to WinForms. There are several good books available for Qt programming and the online documentation is nothing short of perfect. When you're used to MSDN you will certainly like it. Good places to start: How to learn Qt Getting started...
- 06 Sep 2011, 20:37
- Forum: General Development
- Topic: OpenMW Launcher
- Replies: 77
- Views: 35816
Re: OpenMW Launcher
I pushed the tooltip and missing masters indication to GitHub
Please check it out.
Please check it out.
- 06 Sep 2011, 20:33
- Forum: General Development
- Topic: OpenMW Launcher
- Replies: 77
- Views: 35816
Re: OpenMW Launcher
No, but that's a bad example, because those shortcuts are widely known. Heck, they're even on my keyboard. Right now the shortcut for Play is Enter. I agree with you on the two things with the same name. The Play tab was named differently before. However, I don't see it as a nuisance, because it's q...
- 06 Sep 2011, 19:35
- Forum: General Development
- Topic: OpenMW Launcher
- Replies: 77
- Views: 35816
Re: OpenMW Launcher
@sir_herrbatka Looks like we need to do some usability testing then, with a reasonably large sample group. Or maybe a poll. You damn minimalists want to remove everything! @swick That should not happen. Are there plugins in the view? Can you tell me exactly how to reproduce this bug? EDIT: Nevermind...
- 06 Sep 2011, 18:24
- Forum: General Development
- Topic: OpenMW Launcher
- Replies: 77
- Views: 35816
Re: OpenMW Launcher
What's wrong with the play button?
Replacing it with a non-trivial keyshortcut which is not known to the user is not exactly user-friendly.
The dialog buttons are ordered according to the system's Human Interface Guidelines. Look for example how the buttons are ordered on Mac OS X.
Replacing it with a non-trivial keyshortcut which is not known to the user is not exactly user-friendly.
The dialog buttons are ordered according to the system's Human Interface Guidelines. Look for example how the buttons are ordered on Mac OS X.