Search found 2557 matches
- 23 Jun 2018, 12:38
- Forum: Off Topic
- Topic: Recommendation: New normal mapped texture pack for OpenMW released
- Replies: 8
- Views: 6176
Re: Recommendation: New normal mapped texture pack for OpenMW released
If you've got a decent texture loading system, you'll only end up loading the lower mip levels for the underpants until you get your head right up close to someone's crotch and need the extra quality, so performance shouldn't suffer. I'm not sure that we do that yet, though.
- 22 Jun 2018, 23:33
- Forum: General Development
- Topic: The Future of OpenMW Scripting
- Replies: 127
- Views: 66673
Re: The Future of OpenMW Scripting
Because no-one outside the two of us likes .NET or Mono at all apparently. More seriously, it's quite a big dependency to add, and Zini isn't keen on a scripting system that lets mod scripts be loaded as bytecode. .NET languages aren't really designed to be run directly from source as the bytecode c...
- 22 Jun 2018, 02:21
- Forum: General
- Topic: Heads up...
- Replies: 61
- Views: 27473
Re: Heads up...
It's basically identical to GitHub-flavoured markdown, but the symbols for MRs and PRs are different.
- 21 Jun 2018, 12:50
- Forum: General
- Topic: Heads up...
- Replies: 61
- Views: 27473
Re: Heads up...
I just noticed that a bunch of attachments are missing from issue reports, such as screenshots and the like. This is obviously something that would be better off fixed than broken.
- 21 Jun 2018, 12:45
- Forum: Other Forks and Ports
- Topic: [WIP] Android port testing
- Replies: 508
- Views: 549881
Re: [WIP] Android port testing
If they could get the fingerprint data, then usually it's enough to: Print the fingerprint with a laser printer on glossy paper/plastic. Maybe print over it a few times so a thicker layer of ink builds up. Otherwise, do something else that makes the ridges more defined, such as find something that s...
- 20 Jun 2018, 16:08
- Forum: General Development
- Topic: The Future of OpenMW Scripting
- Replies: 127
- Views: 66673
Re: The Future of OpenMW Scripting
An option-C translator would potentially be a lot simpler if it translated to Lua bytecode instead of readable Lua, so how do we feel about letting files include Lua bytecode but no script source? As well as that, does Lua have a facility to load a string as if it was bytecode and then execute it?
- 19 Jun 2018, 18:58
- Forum: General Development
- Topic: The Future of OpenMW Scripting
- Replies: 127
- Views: 66673
Re: The Future of OpenMW Scripting
There are bits of it that don't really make sense if we have access to a real language as there'll be something similar built into it already.
- 19 Jun 2018, 16:39
- Forum: General
- Topic: Heads up...
- Replies: 61
- Views: 27473
Re: Heads up...
Yay!
- 19 Jun 2018, 15:39
- Forum: Organisation and Planning
- Topic: OpenMW 0.44.0
- Replies: 278
- Views: 165364
Re: OpenMW 0.44.0
We've not been able to reproduce it when other people have tested, and even NullCascade hasn't been able to when a debugger has been attached.
- 19 Jun 2018, 04:13
- Forum: Feature Requests and Suggestions
- Topic: New Font Implementation
- Replies: 16
- Views: 10421
Re: New Font Implementation
I think a lot of it is upside-down, so it's been altered a little.