Search found 448 matches
- 18 Apr 2014, 20:16
- Forum: Off Topic
- Topic: Morrowind, Oblivion, or others ways what do you like more?
- Replies: 28
- Views: 14436
Re: Morrowind, Oblivion, or others ways what do you like mor
Having more animations for everything, not just combat, will be the work of modders. I expect that there will be a ton of stuff like this. I look forward to seeing what the modders can do. I expect a lot, when with just morrowind they were able to do something like this: http://www.youtube.com/watch...
- 16 Apr 2014, 02:44
- Forum: Off Topic
- Topic: Morrowind Acoustic Overhaul
- Replies: 13
- Views: 13355
Re: Morrowind Acoustic Overhaul
something that would allow us to attach scripts to actors. In MWSE xFirstNPC returns actor reference in the players cell and xNextRef function is used to find the rest. Returning the players target reference would also be handy. Right, the ability to use reference variables to target scripts. Examp...
- 16 Apr 2014, 02:34
- Forum: Off Topic
- Topic: Morrowind, Oblivion, or others ways what do you like more?
- Replies: 28
- Views: 14436
Re: Morrowind, Oblivion, or others ways what do you like mor
according to "lazy ass gamer" youtube channel, they have a community with people who hacked the game and someone made a wii control for the attack in die by the sword
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- 16 Apr 2014, 02:28
- Forum: Off Topic
- Topic: Behold! the Bloodmoon is upon us!!!
- Replies: 3
- Views: 2386
- 12 Apr 2014, 16:58
- Forum: General
- Topic: Openmw and Skywind
- Replies: 73
- Views: 49173
Re: Openmw and Skywind
OpenMW is not a new game itself, it ist just an engine. In other words, the actual game is the game assets OpenMW aims to support all existing mods that comes as ESM/ESP files Not to step on any toes, just to clarify: OpenMW aims to support all mods NOT created using outside programs such as MWSE o...
- 09 Apr 2014, 23:46
- Forum: Feature Requests and Suggestions
- Topic: [post-1.0] SmartBody - character animation system for Ogre
- Replies: 19
- Views: 15660
Re: [post-1.0] SmartBody - character animation system for Og
And how free is that? Is it just gratis? Does it include all the animations we'd need, both for regular characters and beast races? That last website looks extremely shady, by the way. Doing all that work, free of charge too? If it pans out, great, but I am very skeptical. I won't lie, I just enter...
- 09 Apr 2014, 15:36
- Forum: Feature Requests and Suggestions
- Topic: [post-1.0] SmartBody - character animation system for Ogre
- Replies: 19
- Views: 15660
Re: [post-1.0] SmartBody - character animation system for Og
Not arguing against this, but a quick internet seearch shows there are free mocaps that we could DL and use: http://gfx-motion-capture.blogspot.com/ http://mocapdata.com/index.cgi?category_id=19053 http://www.motioncapturedata.com/ This one says use a kinect and record a motion and they will convert...
Re: Oblivion
I'm still around, just haven't done my re-install yet. I did a full uninstall of what I had already, but stopped. Will definately follow your install instructions when I get a minute this weekend
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- 04 Apr 2014, 17:55
- Forum: Feature Requests and Suggestions
- Topic: Suggestion: persuasion adds to NPC gold
- Replies: 6
- Views: 3978
Re: Suggestion: persuasion adds to NPC gold
Um... perhaps the MCP fixes this, I remember making an NPC with no gold and then bribing them didn't change this. Perhaps I was thinking that when it isn't added to a traders gold? I will look into this... but thanks if you already added that
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- 04 Apr 2014, 17:50
- Forum: Organisation and Planning
- Topic: OpenMW Merchandise
- Replies: 13
- Views: 10643
Re: OpenMW Merchandise
Items to design could include, - t-shirts, - hoodies, - hats, and - posters. Those are for posers! REAL openmw fans want the great swords, battle axes and SPEEEEEEEEEEEEARS with the openmw logo! YES! I want to walk around in some Ordinator armor calling people scum!!! ST ps, I KNOW that that's beth...