Search found 724 matches
- 20 Nov 2016, 11:30
- Forum: Organisation and Planning
- Topic: No work is being done on Editor post-Bug-Tracker Segregation
- Replies: 4
- Views: 5167
Re: No work is being done on Editor post-Bug-Tracker Segrega
Actually some Editor issues were just logically moved to OpenMW 0.41.0 target version by those who solved them.
- 17 Nov 2016, 23:59
- Forum: Feature Requests and Suggestions
- Topic: Quest list [Solved]
- Replies: 14
- Views: 8307
Re: Quest list [Solved]
The point is, you shouldn't (must not) disable the add-ons' esms even if you feel like you don't want to go through them.
- 17 Nov 2016, 18:50
- Forum: Feature Requests and Suggestions
- Topic: Quest list [Solved]
- Replies: 14
- Views: 8307
Re: Quest list
Here.Arkem wrote:Thank you very much. It works perfectly now. Does someone know is there is something similar with Bloodmoon, that make it worth to enable the extension before thinking about starting the quest?
- 17 Nov 2016, 11:26
- Forum: Feature Requests and Suggestions
- Topic: Quest list [Solved]
- Replies: 14
- Views: 8307
Re: Quest list
The feature was added in the original game only with Tribunal patch, and Tribunal's master file adds actual quest names and stages to the vanilla quests.
- 16 Nov 2016, 23:26
- Forum: Feature Requests and Suggestions
- Topic: Quest list [Solved]
- Replies: 14
- Views: 8307
Re: Quest list
It's done. Something on your side is the bugger.Arkem wrote:I thought maybe this part is not done yet
Edit: hm... is Tribunal add-on enabled?
- 16 Nov 2016, 13:41
- Forum: Feature Requests and Suggestions
- Topic: Quest list [Solved]
- Replies: 14
- Views: 8307
Re: Quest list
OpenMW is by no means feature-complete, but features of that kind (not even usually) were finished a long ago. In my game, the journal works good (not including letter topic "thesaurus", which doesn't work properly with different (not CP-1252) encodings).
- 11 Nov 2016, 20:10
- Forum: Off Topic
- Topic: Another OpenMW competitor
- Replies: 24
- Views: 12994
Re: Another OpenMW competitor
While Unity Engine is not.Sslaxx wrote:Have you checked the license? TESUnity is MIT licensed.
- 07 Nov 2016, 12:25
- Forum: Feature Requests and Suggestions
- Topic: Racial armor body parts
- Replies: 8
- Views: 6297
Re: Racial armor body parts
Uhm. It actually does.weedfreak wrote:clothing and armour does not scale to fit
- 05 Nov 2016, 19:06
- Forum: General Modding
- Topic: Construction Area: Mod Status Page
- Replies: 13
- Views: 7774
Re: Construction Area: Mod Status Page
I don't know why Wrye's nickname is misspelled by people so often.
- 05 Nov 2016, 09:08
- Forum: General Modding
- Topic: correct UV rocks v1.0 by Nich
- Replies: 5
- Views: 6070