Search found 144 matches
- 05 Nov 2014, 11:27
- Forum: News
- Topic: OpenMW 0.33.0 Released!
- Replies: 6
- Views: 12180
Re: OpenMW 0.33.0 Released!
Thanks Amenophis!
- 04 Nov 2014, 14:35
- Forum: News
- Topic: OpenMW 0.33.0 Released!
- Replies: 6
- Views: 12180
Re: OpenMW 0.33.0 Released!
"Fixed a crash on load with Morrowind Acoustic Overhaul" I searched the forums for more info on this but didnt find anything. Could someone explain what exactly this means? MAO has 11 modules with some of them being dependant on MWSE - does that mean that MWSE functions are already impleme...
- 06 May 2014, 11:44
- Forum: General
- Topic: Specular Highlights?
- Replies: 200
- Views: 82311
Re: Specular Highlights?
nevermind
edit: @TheOneWhoWatches: I can not help you with that, I use vanilla textures only.
edit: @TheOneWhoWatches: I can not help you with that, I use vanilla textures only.
- 14 Apr 2014, 08:31
- Forum: Off Topic
- Topic: Morrowind Acoustic Overhaul
- Replies: 13
- Views: 13472
Re: Morrowind Acoustic Overhaul
Sounds like you tried it ingame? How was it going? Does everything sounds like in the videos?ViroGlacia wrote:I particularly like the ash storm sounds which are far less obnoxious than the vanilla versions. I've noticed that this is true of almost all features in this module.
Hope it does
And thanks guys!
- 13 Apr 2014, 19:46
- Forum: Off Topic
- Topic: Morrowind Acoustic Overhaul
- Replies: 13
- Views: 13472
Morrowind Acoustic Overhaul
http://gdurl.com/ElQG Logitech and I made a sound and music mod for Morrowind, its available for download now: http://www.nexusmods.com/morrowind/mods/43092/? release video: https://www.youtube.com/watch?v=xcAydwNcy6A gameplay video: https://www.youtube.com/watch?v=x5IJGollfxg We look forward for m...
- 27 Mar 2014, 13:42
- Forum: Feature Requests and Suggestions
- Topic: Time scale modification
- Replies: 8
- Views: 8150
Re: Time scale modification
You only have to do this once per character. Just make sure you save the game after the console command.Helv wrote:Yes but if I remember correctly, you have to type this command everytime you load your game.
It would be fine to have this option as a menu setting.
- 24 Mar 2014, 10:12
- Forum: General
- Topic: Compatibility with MGSO
- Replies: 41
- Views: 27506
Re: Compatibility with MGSO
Why is MW community partially so afraid of new stuff? Why wouldnt we want to take the opportunity and remake those important MWSE mods in a proper manner for OpenMW? I and Logitech for example are almost done with one rather huge sound and music mod, heavily dependant on MWSE. But Logitech will be h...
- 28 Feb 2014, 14:51
- Forum: General
- Topic: Openmw and Skywind
- Replies: 73
- Views: 49328
Re: Openmw and Skywind
Assuming that in final Skywind all Skyrim and Morrowind assets are replaced with custom ones: How good are the chances that OpenMW will be able to use Skyrim NIFs and other stuff like the landscape, music and voice acting without much porting efford? Skywind in OpenMW needs to happen. It would be a ...
- 01 Feb 2014, 21:09
- Forum: General
- Topic: Splash screens
- Replies: 55
- Views: 25876
Re: Splash screens
Oh thats actually more limits for mods than I expected. So I have this texture mod wich I could upload completely free of vanilla textures when I change something. But reading the last posts I assume that even normal maps for the vanilla textures are not allowed? Just as a reminder there are tons of...
- 30 Jan 2014, 10:26
- Forum: General
- Topic: Splash screens
- Replies: 55
- Views: 25876
Re: Splash screens
Might be a good idea to talk to GStaff or another Beth employee about this issue? But this is a non-issue. SquireNed summed it up pretty adequately. We can't make mods that regular ol' Morrowind can't use (a la mods that are specific to openmw and can't be loaded by the original game) where the ass...