Search found 4988 matches
- 09 Jun 2023, 09:43
- Forum: Organisation and Planning
- Topic: OpenMW 0.48.0
- Replies: 307
- Views: 198271
Re: OpenMW 0.48.0
Can you try to run in console and see what is printed on the screen or post your logs?
- 09 Jun 2023, 09:41
- Forum: Feature Requests and Suggestions
- Topic: Blizzard File Parsing
- Replies: 5
- Views: 1482
Re: Blizzard File Parsing
Sorry, but Warcraft 3 uses totally different engine and file formats for assets. It does not make sense to support them. OpenMW is focused purely on BSA and derivatives, NIF and ESM/ESP parsing. That is our scope. You are better served starting your own project to parse MPQ (there already exists som...
- 08 Jun 2023, 10:37
- Forum: Support
- Topic: Game Crashes on MacOS 0.48 RC4 (Intel) whenever I use a stiltstrider
- Replies: 7
- Views: 1529
Re: Game Crashes on MacOS 0.48 RC4 (Intel) whenever I use a stiltstrider
Also on RC10?
Are you running just plain vanilla or do you have mods? If mods, can you disable them all and try again?
If you have a save game, I can try to reproduce on my side.
Are you running just plain vanilla or do you have mods? If mods, can you disable them all and try again?
If you have a save game, I can try to reproduce on my side.
- 02 Jun 2023, 08:50
- Forum: Feature Requests and Suggestions
- Topic: Blizzard File Parsing
- Replies: 5
- Views: 1482
Re: Blizzard File Parsing
But why?
- 25 May 2023, 14:14
- Forum: Organisation and Planning
- Topic: OpenMW 0.48.0
- Replies: 307
- Views: 198271
Re: OpenMW 0.48.0
openmw-48-rc10 has been tagged:
macOS:
macOS:
- OpenMW-48-RC10 arm64 (M1): https://mega.nz/file/bUUEiYYJ#CGSgl-j7c ... IgN5dzP77s
- OpenMW-48-RC10 amd64 (Intel): https://mega.nz/file/2I8T1SAB#Vvnm7rQH1 ... e9P9RjDgdA
- 02 May 2023, 23:42
- Forum: Content Development
- Topic: Objects placed in the CS not showing up in-game
- Replies: 4
- Views: 1167
Re: Objects placed in the CS not showing up in-game
I understand you're frustration, but we are also doing this because we want to help. There is over a years worth of changes to openmw-cs for 0.48, including a fix for proper deleting records which your post leads me to believe that it is related. Only way to be sure, is to try it out. It would be a ...
- 02 May 2023, 11:12
- Forum: Content Development
- Topic: Objects placed in the CS not showing up in-game
- Replies: 4
- Views: 1167
Re: Objects placed in the CS not showing up in-game
Can you try with 0.48 RC9 available in the thread here?
viewtopic.php?p=73657#p73657
viewtopic.php?p=73657#p73657
- 02 May 2023, 11:09
- Forum: Support
- Topic: OpenMW 2023.04.10: crash on startup
- Replies: 26
- Views: 6159
Re: OpenMW 2023.04.10: crash on startup
Here is 0.48 RC9: viewtopic.php?p=73657#p73657
Just to verify that this works.
For your crashy set of files, can't you just clone the repo again and not nuke the .git directory? Then see what the last commit is?
Just to verify that this works.
For your crashy set of files, can't you just clone the repo again and not nuke the .git directory? Then see what the last commit is?
- 24 Apr 2023, 08:52
- Forum: General Development
- Topic: They added raytracing to Morrowind (RTX)
- Replies: 1
- Views: 2178
Re: They added raytracing to Morrowind (RTX)
Already talked about here: https://forum.openmw.org/viewtopic.php?p=73352 Getting OpenMW away from OpenGL over to Vulkan is going to take some fancy flying. There is a PoC fork here though: https://github.com/vsgopenmw-dev/vsgopenmw In addition to this, the assets for the game itself need to updated...
- 18 Apr 2023, 12:45
- Forum: Support
- Topic: OpenMW 2023.04.10: crash on startup
- Replies: 26
- Views: 6159
Re: OpenMW 2023.04.10: crash on startup
Also, dates are meaningless, do you have the precise commit? I don't understand this question. When I get a package from git and I want the current (not the one in the .zip file) version, I perform a git clone https://url.of.gitsite/projectname and trust that someone else is not modifying one of fi...