Search found 4988 matches

by psi29a
31 Jan 2013, 11:31
Forum: Organisation and Planning
Topic: OpenMW 0.21.0
Replies: 149
Views: 60280

Re: OpenMW 0.21.0

I found the problem with my problem earlier, it came from the static build of ogre. It is 'requiring' Cg/cg.h. [ 41%] Building CXX object apps/openmw/CMakeFiles/openmw.dir/__/__/libs/openengine/ogre/renderer.cpp.o [ 41%] Building CXX object apps/opencs/CMakeFiles/opencs.dir/main.cpp.o In file includ...
by psi29a
29 Jan 2013, 17:12
Forum: Feature Requests and Suggestions
Topic: A Set of Ideas
Replies: 27
Views: 13721

Re: A Set of Ideas

Ah, sorry i don´t understant at first the real function, of your project... U want to to create engine with freedom for moders ... Can i ask what kind of ideas u want? fro example ? OpenMW is a program that allows you to play games like Morrowind but without the Morrowind.exe file. It is designed c...
by psi29a
29 Jan 2013, 13:59
Forum: Organisation and Planning
Topic: Debian Experimental Packages
Replies: 36
Views: 63112

Re: Debian "PPA"

They are doing good work. They started using one of my heightmaps as a base and moulded it to their liking and made an esm out of it. Now they are busy with the other bits.
by psi29a
29 Jan 2013, 09:14
Forum: Off Topic
Topic: Major Flood in my hometown.
Replies: 11
Views: 5378

Re: Major Flood in my hometown.

Glad you are safe!
by psi29a
29 Jan 2013, 09:09
Forum: Organisation and Planning
Topic: Debian Experimental Packages
Replies: 36
Views: 63112

Re: Debian "PPA"

Good to know, we should move that dependency from "Depends" to "Recommends". However, I think the openmw package will still be end up in "contrib". To be in "main" it needs to be fully functional with pacages only in debian. Since there is no morrowind conten...
by psi29a
28 Jan 2013, 09:17
Forum: Organisation and Planning
Topic: Debian Experimental Packages
Replies: 36
Views: 63112

Re: Debian "PPA"

2) openmw's engine is not a non-free software for debian. It should be in contrib, as its only real dependency outside "main" is the nvidia toolkit. If it was removed, and I think it can be set as "recommended" (not sure), it could be in "main". The only thing which sh...
by psi29a
25 Jan 2013, 21:12
Forum: Feature Requests and Suggestions
Topic: Necessary Features?
Replies: 25
Views: 16715

Re: Necessary Features?

I know what you mean and i agree, but i would instead make it the exp to level that would be exponential. You still get your stat gain, but make it harder to get to. Problem is that it isnot too popular with the masses.
by psi29a
25 Jan 2013, 16:44
Forum: Feature Requests and Suggestions
Topic: Necessary Features?
Replies: 25
Views: 16715

Re: Necessary Features?

That is the trouble of level based systems (D&D and etc.) instead of something like Ultima Online where you a cap across all your stats and you have to balance it how you want. They also atrophied over time unless used. It was one of the reasons I preferred UO over EQ.
by psi29a
23 Jan 2013, 21:37
Forum: Organisation and Planning
Topic: OpenMW 0.21.0
Replies: 149
Views: 60280

Re: OpenMW 0.21.0

Zini wrote:I do not encounter the other problems you have. Specific to your build setup maybe?
I'll have a further look tomorrow, but the same exact build setup worked for 0.20.0...
by psi29a
23 Jan 2013, 12:01
Forum: Organisation and Planning
Topic: OpenMW 0.21.0
Replies: 149
Views: 60280

Re: OpenMW 0.21.0

I'm catching up in terms of work here... and I noticed some errors that have crept in while compiling where in 0.20.0 didn't exist. Have a look: Linking CXX static library libcomponents.a [ 29%] Built target components [ 29%] Scanning dependencies of target mwiniimport Generating utils/moc_textinput...