This 2D isometric stuff was made for flare-rpg, if I am not wrong.
And I think they made several of their 2D graphism from 3D models built with blender (characters, for example). Maybe those were built with blender and their authors still have the original "source" files?
Search found 45 matches
- 07 Nov 2015, 09:09
- Forum: General
- Topic: Game Creation
- Replies: 11
- Views: 7235
- 31 Oct 2015, 09:15
- Forum: General Development
- Topic: build with clang fails.
- Replies: 2
- Views: 2503
build with clang fails.
Just a small note here to say that building with clang, on a Debian testing (boost 1.58) fails when linking. The problem comes from MyGUI, which has lot of undef refs, but if MyGUI depends on boost, the problem might come from boost, since I had issues with small programs when using boost 1.58. Can'...
- 31 Oct 2015, 08:37
- Forum: General
- Topic: Question about OSG performance on the Free Linux drivers
- Replies: 18
- Views: 9154
Re: Question about OSG performance on the Free Linux drivers
As far as I know, Nouveau driver is not able to manage 3D hardware acceleration. I would be happy to be wrong, but last time I checked on my Debian (tried bot stable and stable+backports) there was no 3D accel. That time is several months old, perhaps 4.
- 28 Sep 2015, 17:50
- Forum: Off Topic
- Topic: An Unexpected Consequence...
- Replies: 7
- Views: 5245
Re: An Unexpected Consequence...
If I remember correctly, for imperial guilds (fighter, mages and thieves), you have several lines of conduct inside the guild itself. In practice, I remember that there have sub-factions in guilds, which will fight other guilds, and sub-factions which will be more friendly with others. For example, ...
- 17 Aug 2015, 03:39
- Forum: News
- Topic: Fundamentals
- Replies: 15
- Views: 24124
Re: Fundamentals
@ahehalftalftow Change value of "show owned" under "[Game]" in settings.cfg to 3, for more info look at comments in default settings file: https://github.com/OpenMW/openmw/blob/master/files/settings-default.cfg it took me a little while to find that file, (~/.config/openmw/setti...
- 19 Feb 2013, 09:57
- Forum: Organisation and Planning
- Topic: Debian Experimental Packages
- Replies: 36
- Views: 63224
Re: Debian "PPA"
The repository now only have 0.21 for i386. Is it a normal behavior, or is there is a problem? It was in the middle of building the amd64 binaries, my amd64 builder is sloooowwwwww. They should all be up now! My apologies and thanks :) Yeah I can see why that would be a good idea. Let's ask Zini fo...
- 18 Feb 2013, 22:23
- Forum: Organisation and Planning
- Topic: Debian Experimental Packages
- Replies: 36
- Views: 63224
Re: Debian "PPA"
The repository now only have 0.21 for i386. Is it a normal behavior, or is there is a problem?
- 08 Feb 2013, 17:32
- Forum: Organisation and Planning
- Topic: Debian Experimental Packages
- Replies: 36
- Views: 63224
Re: Debian "PPA"
2) openmw's engine is not a non-free software for debian. It should be in contrib, as its only real dependency outside "main" is the nvidia toolkit. If it was removed, and I think it can be set as "recommended" (not sure), it could be in "main". The only thing which sh...
- 27 Jan 2013, 23:17
- Forum: Organisation and Planning
- Topic: Debian Experimental Packages
- Replies: 36
- Views: 63224
Re: Debian "PPA"
Yes, there are debian users to test it. I am sorry to have not given more efforts into making debs myself, so I can at least do some testing. First thoughts about packaging: 1) It sounds like I already have a repo providing libbullet, probably the one from which I installed unvanquished. Same versio...
- 02 Oct 2012, 16:15
- Forum: Join the team
- Topic: Welcome to the community [poll]
- Replies: 35
- Views: 20032
Re: Welcome to the community [poll]
Hum... How did I discovered openmw is a good question, with the exact answer lost in time abysses... I think I discovered it on sourceforge, because at those times I was often there to hunt potentially interesting C++ softwares (at least, not java: I never liked the idea behind it), and more probabl...