Search found 724 matches

by Capostrophic
16 Jan 2017, 12:18
Forum: General Modding
Topic: Bal Isra Rising
Replies: 4
Views: 3405

Re: Bal Isra Rising

Scripts are usually named without quotes... Maybe check the script with OpenMW-CS?
by Capostrophic
13 Jan 2017, 16:10
Forum: Support
Topic: Can't Load Save Games
Replies: 21
Views: 16476

Re: Can't Load Save Games

That's OK, the save is corrupted. *shrug*
by Capostrophic
25 Dec 2016, 16:13
Forum: General Modding
Topic: Uncle Sweet's Cellar V1.4 - OpenMW Mod by Frik
Replies: 9
Views: 4525

Re: Uncle Sweet's Cellar - OpenMW Mod by Frik

Fun fact: Grandfather Frost aka Ded Moroz from Slavic mythology is an evil spirit of winter actually a New Year's symbol.
by Capostrophic
23 Dec 2016, 12:32
Forum: General Modding
Topic: NPC Doubling on Mod Upgrade
Replies: 27
Views: 13194

Re: NPC Doubling on Mod Upgrade

But erm, they're working.
by Capostrophic
19 Dec 2016, 18:44
Forum: General
Topic: THANK YOU! THANK YOU!
Replies: 5
Views: 4044

Re: THANK YOU! THANK YOU!

Allofich wrote:...or will be lying around dead.
Watch the sky.
by Capostrophic
17 Dec 2016, 23:18
Forum: Off Topic
Topic: What patches do I need for this game?
Replies: 7
Views: 5296

Re: What patches do I need for this game?

Thepal's UMP is older version of MPP.
TAL UMP is a new project.
And MPP is outdated to begin with!
by Capostrophic
17 Dec 2016, 21:14
Forum: Off Topic
Topic: What patches do I need for this game?
Replies: 7
Views: 5296

Re: What patches do I need for this game?

UMP isn't released yet.
by Capostrophic
17 Dec 2016, 15:24
Forum: Feature Requests and Suggestions
Topic: Skyrim-like sneak system
Replies: 5
Views: 3522

Re: Skyrim-like sneak system

Post-1.0™.
by Capostrophic
14 Dec 2016, 22:28
Forum: Support
Topic: Non-existent texture missing
Replies: 5
Views: 5215

Re: Non-existent texture missing

The Indoril armor meshes from Saint_Jiub's HiRez Armors - Native Styles, seemingly used in Rebirth, explicitly use _nm suffix for bump maps, however... with correct textures they will look rather odd anyway and it'd be better to just not use the meshes at all. Well, change the suffix of those textur...