Search found 96 matches
- 10 Jun 2016, 09:33
- Forum: Example-Suite
- Topic: Berandas' Meshes
- Replies: 6
- Views: 7783
Re: Berandas' Meshes
yeah, I downscaled them to have RL dimensions, there was probably some scale ratio conversion during export. The textures I added manually after export, but perhaps I did it wrong. It would be very beneficial, if we could get proper texture export in the blender script working.
- 09 Jun 2016, 10:20
- Forum: Example-Suite
- Topic: Berandas' Meshes
- Replies: 6
- Views: 7783
Re: Berandas' Meshes
Yeah, those are my MW meshes I created for mods years ago. They are definitely on a lower quality level, compared to my recently offered stuff and I wouldn't actually include any of these in the example suite, in order to keep the consistent asset style.
- 04 May 2016, 18:47
- Forum: Off Topic
- Topic: .nif export question
- Replies: 8
- Views: 5004
Re: .nif export question
I recommend using triangulation modifier (and then checking the apply modifiers in the export dialogue), which will keep you all the n-gons of the original model in the edit mode.
- 30 Apr 2016, 19:30
- Forum: General
- Topic: Vivec retexture to show off/test shaders
- Replies: 104
- Views: 45706
Re: Vivec retexture to show off/test shaders
Looks amazing, keep it up!
- 14 Apr 2016, 20:22
- Forum: Example-Suite
- Topic: Example Suite Everything guide v. 0.14
- Replies: 38
- Views: 54877
Re: Example Suite easy modeling starting kit (Windows) v. 0.
So, two days ago, I created a little something, I exported it fine, but I wanted to ask about shaders and materials. Should I use the BI materials or Cycles node-based ones? Is there any speciffic setting that should be kept? What maps are supported? I have albedo/ao/gloss/normal/specular maps done ...
- 06 Mar 2016, 20:14
- Forum: General
- Topic: Thanks for the great work !
- Replies: 13
- Views: 6786
Re: Thanks for the great work !
I still actually hope that MOAR project will be brought back to life when OpenMW 1.0 comes out and the number of players and modders increases.
In the meantime I released all my MOAR assets here:
http://www.nexusmods.com/morrowind/mods/44057
In the meantime I released all my MOAR assets here:
http://www.nexusmods.com/morrowind/mods/44057
- 02 Feb 2016, 08:44
- Forum: Organisation and Planning
- Topic: Beta, revisited
- Replies: 6
- Views: 6711
Re: Beta, revisited
I completely agree that "entering beta" would be a very good PR move.
I've seen many people on the internet referring to OpenMW as that it's "only 0.38" and they often don't understand or expect that the engine is nearly completed and the game is actually fully playable.
I've seen many people on the internet referring to OpenMW as that it's "only 0.38" and they often don't understand or expect that the engine is nearly completed and the game is actually fully playable.
- 30 Jan 2016, 13:18
- Forum: Example-Suite
- Topic: Example Suite Everything guide v. 0.14
- Replies: 38
- Views: 54877
Re: Example Suite easy modeling starting kit (Windows) v. 0.
I should do some experiments with this osg exporter, thanks for the guidelines. I have some questions about creature animation and the new engine though. Is OpenMW engine going to allow us to use more Idle/Attack animations in creature files? The original engine wasn't using sounds (in creature text...
- 30 Oct 2015, 19:30
- Forum: Off Topic
- Topic: Multiversum: Find your path to the stars
- Replies: 7
- Views: 5319
Re: Multiversum: Find your path to the stars
Thanks a lot for your support, guys, it really means a lot.
As SquireNed already mentioned, since the game is using Unity, we plan to build it for OSX and Linux as well. But at the moment we're focusing on Windows build and no testing on Linux build was done yet.charlieg wrote:Any plans to port it to Linux?
- 26 Oct 2015, 17:30
- Forum: Off Topic
- Topic: Multiversum: Find your path to the stars
- Replies: 7
- Views: 5319
Multiversum: Find your path to the stars
Hello, fellow developers and players! I would like to present you the fruits of my hard work. Last few months...well, at least a year...me and my team were working on a computer game called Multiversum: Find your path to the stars , tonight we presented it to the public on social sites and Steam Gre...