Search found 109 matches
- 14 Apr 2018, 15:22
- Forum: Infrastructure
- Topic: Wiki SEO
- Replies: 3
- Views: 8757
Re: Wiki SEO
We noticed similar behavior from Bing at Tamriel Rebuilt as well. Continuously indexing the old forum archive, and slowing the site to a crawl on its old infrastructure, as well as causing out of memory conditions with the database engine. I recently unblocked it there after the infrastructure moves...
- 14 Apr 2018, 13:54
- Forum: Off Topic
- Topic: XL Engine source code release!
- Replies: 94
- Views: 51121
Re: XL Engine source code release!
I do think it's an interesting experiment that LuciusXL enabled procedural height generation in Daggerfall, but frankly the more I walk around in the game space, the less I like it, due to the fact that the clutter sprites are quite flat, and it very much doesn't look right. Perhaps it could be conf...
- 12 Apr 2018, 17:17
- Forum: Infrastructure
- Topic: "Side-Quests" Sub-forum request
- Replies: 8
- Views: 11636
Re: "Side-Quests" Sub-forum request
I mean, eventually we'll probably need a "Mods" section too. I think the discussions involving Multiplayer support, Android support and Raspberry Pi support haven't already garnered a call to open up the Mods sub-forum yet. They might get more involvement if we did... These three examples...
- 10 Apr 2018, 23:12
- Forum: Off Topic
- Topic: XL Engine source code release!
- Replies: 94
- Views: 51121
Re: XL Engine source code release!
So, I played around with this a bit today. With Daggerfall, and the soft32 renderer, XLEngine segfaults on load. The soft8 renderer is the most complete for Daggerfall so far -- The OpenGL renderer seems to render everything, but nothing is textured, leading the play area to be very... Monochrome. F...
- 08 Apr 2018, 18:36
- Forum: Off Topic
- Topic: XL Engine source code release!
- Replies: 94
- Views: 51121
Re: XL Engine source code release!
Well, when I try and use XLEngine with my copy of Dark Forces, I just get a black screen -- Mind you, it's a CD version installed manually in Dosbox years back, I may not have all the files XLEngine is looking for, but I'm not getting any other messaging on the console. (I expect the original progra...
- 08 Apr 2018, 13:51
- Forum: Off Topic
- Topic: XL Engine source code release!
- Replies: 94
- Views: 51121
Re: XL Engine source code release!
This now compiles cleanly in my Ubuntu 16.04 dev environment! Not sure when I'll get to do much more than that in playing with this, but glad to see it! Any idea what the scope of our support for this will be? Will the focus only be on DaggerXL, or will the other games be given love? As much as I'm ...
- 07 Apr 2018, 19:46
- Forum: Off Topic
- Topic: XL Engine source code release!
- Replies: 94
- Views: 51121
Re: XL Engine source code release!
stderr stream attached.
- 07 Apr 2018, 15:58
- Forum: Off Topic
- Topic: XL Engine source code release!
- Replies: 94
- Views: 51121
Re: XL Engine source code release!
I'm unfortunately unable to get this to compile. I installed the libdevil-dev and libdevil1c2 packages into my Ubuntu 16.04 development environment. Is 16.04's version of GCC just not new enough at this point for the current codebase? EDIT: It would appear so -- If I initialize an ubuntu 18.04 devel...
- 31 Mar 2018, 14:08
- Forum: General
- Topic: OpenMW and the Raspberry Pi
- Replies: 15
- Views: 11461
Re: OpenMW and the Raspberry Pi
I've been running a Kodi 18 nightly for about a week now... It's pretty fantastic. Although since I've been concentrating on using the PPAs, it doesn't seem as though the libretro stuff is available in the PPAs as of yet.
- 25 Feb 2018, 14:20
- Forum: TES3MP
- Topic: Help running on Mac via Winery/Wineskin
- Replies: 18
- Views: 23388
Re: Help running on Mac via Winery/Wineskin
TES3MP has native linux binaries, mind you.