Search found 2556 matches
- 02 Nov 2023, 12:29
- Forum: Support
- Topic: Unable to Open OpenMW on MacOS latest version 48 despite being able to run the old V48 version 48 nightly build
- Replies: 1
- Views: 594
Re: Unable to Open OpenMW on MacOS latest version 48 despite being able to run the old V48 version 48 nightly build
The dev builds aren't the same thing as the release builds, so if we did something like upgrade our dependencies between making the dev build you tried and finishing the release, it's entirely expected that you'd be able to run the old build but not the new one. Honestly, it's a massive amount of tr...
- 02 Nov 2023, 11:30
- Forum: Support
- Topic: So, I can't install my 257th mod - the ESP won't show up
- Replies: 10
- Views: 1476
Re: So, I can't install my 257th mod - the ESP won't show up
The limit's supposed to have been raised (we've not historically had anyone complaining that it hasn't worked at least), but each plugin can still only depend on a limited number of files. Maybe your merged delta plugin is set to depend on everything?
- 30 Oct 2023, 00:12
- Forum: Organisation and Planning
- Topic: What is OpenMW 1.0?
- Replies: 6
- Views: 2674
Re: What is OpenMW 1.0?
The gist of the definition is that it's when we're reasonably confident everything that worked in the original unmodified engine (i.e. without MCP, MWSE or MGE XE) also works in OpenMW. This is different from the game being 100% completable as there are a bunch of things that only make a subtle diff...
- 21 Oct 2023, 13:38
- Forum: General Development
- Topic: Some questions about the state of the codebase
- Replies: 2
- Views: 844
Re: Some questions about the state of the codebase
Just to reiterate, we've done a lot of unused header removal passes, including ones with automated tools that should get everything (most of which then needed undoing because they were only unused with one particular combination of compiler and STL implementation). There might still be milage in swa...
- 19 Oct 2023, 10:43
- Forum: Support
- Topic: Unresolved external symbol boost::throw_exception
- Replies: 4
- Views: 944
Re: Unresolved external symbol boost::throw_exception
We use precompiled Boost, and your CMakeCache.txt appears to reference the correct paths that our script spits out Boost to. The main weird thing I found is that you've got no compiler or linker flags (the variables that are supposed to hold them are blank) and a couple of tools like your linker are...
- 18 Oct 2023, 12:34
- Forum: Support
- Topic: Unresolved external symbol boost::throw_exception
- Replies: 4
- Views: 944
Re: Unresolved external symbol boost::throw_exception
That's definitely not supposed to happen if you just run the Bash script and then build through VS, and isn't normal. Can you please upload your
CMakeCache.txt
from the MSVC2022_64
directory?- 16 Oct 2023, 12:37
- Forum: General Development
- Topic: Unit test and logging framework for Lua scripting
- Replies: 1
- Views: 526
Re: Unit test and logging framework for Lua scripting
You can definitely send stuff to the main
openmw.log
with Lua's regular print
function. Hopefully, someone else can come along and give a more detailed answer covering the rest of your question.- 25 Sep 2023, 13:37
- Forum: Feature Requests and Suggestions
- Topic: Option to move save location to one recognized by Steam Cloud
- Replies: 1
- Views: 1350
Re: Option to move save location to one recognized by Steam Cloud
This should be possible already. One of the configurable paths, I think
user-data
, should control where saved games are put. You can set it in your openmw.cfg
just like you'd set a data
path.- 24 Sep 2023, 17:55
- Forum: General Modding
- Topic: PortMod Ubuntu help setting this up
- Replies: 3
- Views: 619
Re: PortMod Ubuntu help setting this up
Ubuntu doesn't have Git installed by default even before you start stripping things out. It's not like most people just using their home computer will ever need to do any of the things Git does.
- 23 Sep 2023, 11:30
- Forum: General Modding
- Topic: Julan Ashlander Companion
- Replies: 64
- Views: 70630
Re: Julan Ashlander Companion
No, they're similar to zip files, and you need to unzip them. Most tools that unzip things know what to do wth them these days.