Search found 1615 matches
- 06 Jan 2021, 20:10
- Forum: Feature Requests and Suggestions
- Topic: Main menu Hi Res
- Replies: 8
- Views: 6689
Re: Main menu Hi Res
There are mods which add a proper widescreen background (including intro video). There is nothing we can do from the engine side. The engine needs a way to know what aspect ratio a background image is supposed to be. As it is now, the engine only has two options: assume/force 4:3, or fill screen. S...
- 27 Dec 2020, 14:48
- Forum: General Development
- Topic: Distant Land: where to next?
- Replies: 26
- Views: 24205
Re: Distant Land: where to next?
I think that's a spambot. That's word-for-word exactly what you said back here in the middle of the first sentence.
- 23 Nov 2020, 00:44
- Forum: General
- Topic: Translation Management and Community
- Replies: 8
- Views: 5355
Re: Translation Management and Community
The engine will also need to support UTF-8 content files to do it correctly. Currently there's a config setting to interpret content files as being one of a select few code pages (like the original engine data expects), which is less than ideal on its own, but also limits the possible languages/char...
- 22 Sep 2020, 22:39
- Forum: General
- Topic: OpenMW with Godot?
- Replies: 10
- Views: 7132
Re: OpenMW with Godot?
Sometime ago i've read that OpenMW probably will not support Vulkan, because replacing OpenGL with it will break compatibility with older hardware and supporting both API will increase maintaining cost (or something like this). And i've thought: why don't use upcoming Godot 4.0, which supports both...
- 22 Sep 2020, 17:03
- Forum: Feature Requests and Suggestions
- Topic: OpenMW support for other games: Oblivion, Skyrim, Fallout and more
- Replies: 442
- Views: 326226
Re: Elder-scrolls IV Oblivion
Maybe he works for Microsoft, and now is too close to Bethesda to safely contribute code?
- 21 Sep 2020, 13:24
- Forum: General
- Topic: Discussion regarding OpenMW's licence – GPL vs MIT, etc
- Replies: 16
- Views: 9674
Re: The Summer in Review: June-July-August 2020
I was referring to permissive licenses, like MIT. Because here's the thing, GPL isn't free, it infects anything it's used in, and has many conditions restricting how it's used. At the same time, permissive licenses allow closed source binary-only releases, to not publish any changes made (there's o...
- 20 Sep 2020, 10:53
- Forum: General
- Topic: Discussion regarding OpenMW's licence – GPL vs MIT, etc
- Replies: 16
- Views: 9674
Re: The Summer in Review: June-July-August 2020
Look I get what you're saying. But I guess it's just a difference in opinion. I'm a fan of licenses like MIT, Apache, BSD, cause of the freedom they offer. I consider GPL to not be a truly free license, due to the fact that it puts restrictions on the use of the GPL-licensed content. There is no &q...
- 27 Jun 2020, 15:31
- Forum: Feature Requests and Suggestions
- Topic: Main menu Hi Res
- Replies: 8
- Views: 6689
Re: Main menu Hi Res
Note that it'll only work correctly if your screen/window has the same aspect ratio as the image. If they're different, the image will be stretched horizontally or vertically to fill the background. A proper fix would be for the engine to scale the image while maintaining its aspect ratio, which it ...
- 03 Jun 2020, 01:55
- Forum: Join the team
- Topic: Application with a new feature: ptmikheev
- Replies: 38
- Views: 50355
Re: Application with a new feature: ptmikheev
Do I understand your opinion right that in current form the feature can not be accepted even as optional and disabled by default? It's not my call whether it's accepted or not. I'm just giving my opinion that I think it's the wrong approach to turn the whole body and change target angle, since the ...
- 02 Jun 2020, 02:22
- Forum: Join the team
- Topic: Application with a new feature: ptmikheev
- Replies: 38
- Views: 50355
Re: Application with a new feature: ptmikheev
At the moment I don't have enough knowledge of openmw internals to turn lower and upper body separately. I think it is possible, but it requires interfering with the animation and definitely would be a much more complicated change. Unfortunately, it might be the only way this feature could work (at...