Search found 84 matches
- 24 Feb 2017, 07:47
- Forum: General Modding
- Topic: Sotha Sil Expanded
- Replies: 46
- Views: 46842
Sotha Sil Expanded
Issues I've encountered in SSE, posting for posterity [spoilers galore]: 1. When the pipe falls at the beginning of the mod, the controls are not reenabled. Type out "EnablePlayerControls" in console, if you can't move. 2. Lifts moving up and down are simply unusable, use tcl to fly up/dow...
- 22 Feb 2017, 12:22
- Forum: TES3MP
- Topic: tes3mp Release 006
- Replies: 11
- Views: 8379
Re: tes3mp Release 006
I'd suggest first making it so that the quest status will be shared for all players and worry about the MMO-like system later.
- 21 Feb 2017, 12:37
- Forum: Organisation and Planning
- Topic: OpenMW Nightly builds
- Replies: 552
- Views: 985118
Re: OpenMW Nightly builds
>332ceb5
>11 days ago
windows ded?
>11 days ago
windows ded?
- 21 Feb 2017, 12:31
- Forum: TES3MP
- Topic: tes3mp Release 006
- Replies: 11
- Views: 8379
Re: tes3mp Release 006
So I take it what is left for basic MP are NPC and quest states?
- 19 Feb 2017, 07:00
- Forum: Feature Requests and Suggestions
- Topic: Need omwsave editor
- Replies: 1
- Views: 2389
Re: Need omwsave editor
I second this, also to find out which of the plugins I've forgot to enable when loading a save.
UPD: Scratch that, I'm retarded, openmw.log does exactly that. But still, an editor would be nice.
UPD: Scratch that, I'm retarded, openmw.log does exactly that. But still, an editor would be nice.
- 18 Feb 2017, 03:38
- Forum: Off Topic
- Topic: teleportation spells don't work
- Replies: 16
- Views: 6893
Re: teleportation spells don't work
- Spoiler: Show
- 14 Feb 2017, 06:36
- Forum: General
- Topic: Vulkan support
- Replies: 15
- Views: 11043
Re: Vulkan support
So, no OpenMW for my Pentium 4/GF 5200FX ultimate toaster?
lol jk
lol jk
- 07 Feb 2017, 03:18
- Forum: Organisation and Planning
- Topic: OpenMW 0.42.0
- Replies: 306
- Views: 170960
Re: OpenMW 0.42.0
Damn, that's a huge boost. Instead of waiting for 0.42, I think I'll start playing the latest build right away. >one day OpenMW will run TR on silky-smooth 60fps on toasters and with eye candy on mid-range Can anyone with toasters test it? My framerate was already sky-high at 140-150 on 0.41 - thoug...
- 06 Feb 2017, 04:17
- Forum: Organisation and Planning
- Topic: OpenMW 0.42.0
- Replies: 306
- Views: 170960
Re: OpenMW 0.42.0
Optimization overdrive?psi29a wrote:improvements to FPS just keep going up and up.
- 16 Apr 2016, 15:45
- Forum: General
- Topic: First game on OpenMW - Roof Jumper
- Replies: 11
- Views: 6446
Re: First game on OpenMW - Roof Jumper
This is CHIM.