Search found 18 matches
- 15 Dec 2015, 17:07
- Forum: Feature Requests and Suggestions
- Topic: Option for fully "revealed" world map
- Replies: 8
- Views: 8193
Re: Option for fully "revealed" world map
I tried the "testcells" console command in OpenMW but nothing happened, unfortunately.
- 13 Dec 2015, 14:28
- Forum: Feature Requests and Suggestions
- Topic: Option to turn off texture filtering
- Replies: 17
- Views: 12782
Re: Option to turn off texture filtering
It is precisely a request for nearest neighbor filtering with no anistropic filtering, a texture mode that is commonplace in other open-source 3D engines and presumably easy to implement. It simply doesn't matter what is more "realistic" or what the original artist's intentions were: any f...
- 12 Dec 2015, 22:43
- Forum: Off Topic
- Topic: Daggerfall Unity
- Replies: 14
- Views: 8062
Re: Daggerfall Unity
I'll believe it when I see it. LuciusDXL has a long history of broken promises, unfortunately.Br0ken wrote:"I plan on opening the source code within the first several of months of the year" - luciusDXL, XL Engine Developer
- 12 Dec 2015, 22:40
- Forum: Feature Requests and Suggestions
- Topic: Option to turn off texture filtering
- Replies: 17
- Views: 12782
Re: Option to turn off texture filtering
I would also appreciate a nearest neighbor/no filtering option to preserve the pixels.
- 07 Dec 2015, 21:32
- Forum: Feature Requests and Suggestions
- Topic: Option for fully "revealed" world map
- Replies: 8
- Views: 8193
Re: Option for fully "revealed" world map
I think a one-time longer loading screen (preferably signalled with a warning near the option toggle) would be perfectly acceptable.
- 07 Dec 2015, 20:53
- Forum: Feature Requests and Suggestions
- Topic: Option for fully "revealed" world map
- Replies: 8
- Views: 8193
Option for fully "revealed" world map
In Morrowind, the world map starts out as a uniform brown, but as you explore the map, square by square the brown is replaced with color and texture. For an example, look at Solstheim in the image below. It would be nice if there was a toggle to make the map colorful/fully "revealed" by de...
- 10 Oct 2015, 02:39
- Forum: Organisation and Planning
- Topic: OpenMW Game Template
- Replies: 198
- Views: 155809
Re: OpenMW Game Template
Yeah, I can't vouch for the licenses of the material in the collection. But just doing a quick browsing of 3D assets licensed CC-BY and CC0 turns up tons and tons of useful material for the purposes of this game template, if NIF conversion or additional format support can be handled.
- 09 Oct 2015, 18:25
- Forum: Organisation and Planning
- Topic: OpenMW Game Template
- Replies: 198
- Views: 155809
Re: OpenMW Game Template
I'm sorry if this is old news, but OpenGameArt has a lot of CC-BY and CC0 resources that could prove useful to the OpenMW template. These in particular strike me as fulfilling a lot of basic asset needs (all are CC-BY): http://opengameart.org/content/human-basaemeshes http://opengameart.org/content/...