Search found 70 matches

by lambda
06 Jan 2017, 00:18
Forum: General Modding
Topic: Uvirith's Legacy problems
Replies: 17
Views: 10351

Re: Uvirith's Legacy problems

Had some free time, so switched from openmw to the openmw-git package that clones the repo, compiles and installs everything, and the "Fix attempting to access NPC stats on creatures" works. Those are the good news. The bad news is that the patch to the physics system is seemingly doing no...
by lambda
05 Jan 2017, 15:23
Forum: General Modding
Topic: Uvirith's Legacy problems
Replies: 17
Views: 10351

Uvirith's Legacy problems

On arch linux, latest stable openmw 0.41 the teleport ring of Uvirith's Legacy latest version 3.5 (available here http://forums.bethsoft.com/topic/1614366-rel-uviriths-legacy-35-and-others/ ) is glitched. Once you get the ring, if you equip it and choose the Lower Tower travel destination (only dest...
by lambda
28 Dec 2016, 22:54
Forum: General Modding
Topic: Degrees of mod compatibility
Replies: 5
Views: 3340

Re: Degrees of mod compatibility

Is there a feel for the extent to which some of the world-changing mods like Darknut's "Greater Dwemer Ruins" and Team SSE's "Sotha Sil Expanded" will work with this new engine? Not an answer to your question but regarding those two mods, none of them lists MWSE as dependencies ...
by lambda
17 Nov 2016, 15:35
Forum: General Modding
Topic: Balmora River House
Replies: 0
Views: 2341

Balmora River House

Balmora River House by Calislahn (my favorite "small, serviceable house for a starting adventurer" mod) can be found in http://download.fliggerty.com/download-44-439 . Besides the main three, only Cali- RiverHouse.esp loaded (notice the inconspicuous space in the mod name) in openmw v0.40 ...
by lambda
18 Sep 2016, 15:54
Forum: General
Topic: A few notes on openmw
Replies: 13
Views: 8723

Re: A few notes on openmw

The following are not openmw bugs per se, but "annoyances", both in the interface and gameplay. Mainly due to not having the MCP tweaks and fixes available, so I do not expect them to be addressed before v1.0 is out (but maybe some kind soul out there will address it before that). Interfac...
by lambda
18 Sep 2016, 15:54
Forum: General
Topic: A few notes on openmw
Replies: 13
Views: 8723

Re: A few notes on openmw

In this post, I will comment on what I view as bugs, or mod issues that I would like some help to debug. Bug(s): 1. maybe I am missing something, but I cannot use relative paths (e.g. "~/public/games/openmw/mods/mashed_lists") as openmw-launcher does not find the relevant files. Have to us...
by lambda
18 Sep 2016, 15:52
Forum: General
Topic: A few notes on openmw
Replies: 13
Views: 8723

A few notes on openmw

Started a morrowind game in openmw with a fairly long list of mods. On arch linux, with latest v0.40 (any more details needed just ask). For the record here is the list of data paths: data="~/public/games/openmw/mods/morrowind_patch" data="~/public/games/openmw/mods/better_bodies"...
by lambda
12 Sep 2016, 01:56
Forum: General
Topic: Debugging GCD
Replies: 8
Views: 5106

Re: Debugging GCD

Ah ha! Progress. Switching to the lean version of GCD made by Huskobar the error does *not* happen. I did not used this version because Huskobar fooled around with the main scripts, splitting them and renaming variables (to work around the vanilla engine bugs), making it more difficult for me to bak...
by lambda
11 Sep 2016, 20:09
Forum: General
Topic: Debugging GCD
Replies: 8
Views: 5106

Re: Debugging GCD

I'd say the error log points out the problem pretty well. Right. Was just wondering if there was some option where the script line triggering the error was revealed to narrow the search. what version of GCD are you using ? there is lean version, and couple of modded original ones at least what reme...
by lambda
11 Sep 2016, 17:13
Forum: General
Topic: Debugging GCD
Replies: 8
Views: 5106

Debugging GCD

Hi all, When creating a new char in a heavily modded game with Galsiah's character development mod GCD (settings imported from existing install via openmw-launcher -- henceforth called "original install"), noticed that was not getting the amounts of magicka GCD characters get. The log spit...