Search found 457 matches

by ElderTroll
27 Jan 2016, 13:53
Forum: Organisation and Planning
Topic: Podcasting Ability/Status
Replies: 29
Views: 22537

Re: Podcasting Ability/Status

It's time to find a new videographer. Darkelfguy is good, but the frame rates in his videos are often really low. Not the best to awe inspire people. Maybe we could find someone on youtube who already makes videos on older games? I should have more time in the following week. I'll try to spread the ...
by ElderTroll
11 Jan 2016, 15:48
Forum: General
Topic: PSA: scrawl's Patreon
Replies: 36
Views: 30474

Re: PSA: scrawl's Patreon

Hey everyone,

Glad to see scrawl's patreon on the front page, but can we get a small blurb to give visitors context. "He's an open source software contributor to many projects and one of our main developers for over 3 years.".
by ElderTroll
20 Nov 2015, 00:53
Forum: General
Topic: PSA: scrawl's Patreon
Replies: 36
Views: 30474

Re: PSA: scrawl's Patreon

With the upcoming release of 0.37 it would be good to link to scrawl's patreon account with a blurb about him. With the PR for the new release it's his best chance at meeting the funding goals. Support a FOSS Developer Scrawl works on free and open source software, particularly in the 3D graphics fi...
by ElderTroll
23 Sep 2015, 23:52
Forum: Organisation and Planning
Topic: OpenMW 0.37.0 (?)
Replies: 370
Views: 186170

Re: OpenMW 0.37.0 (?)

Awesome. Thanks, Scrawl! Which do you expect to be more time consuming; water or terrain? Maybe do the simpler one first, so that it's in the daily builds so that folks are testing it and then work on the more complicated and slower going one.
by ElderTroll
18 Sep 2015, 01:54
Forum: Organisation and Planning
Topic: OpenMW 0.37.0 (?)
Replies: 370
Views: 186170

Re: OpenMW 0.37.0 (?)

Thanks, Scrawl. Couldn't agree more with what you said about bug fixing, performance, and stability. The pretties and terrain optimizations can come later. It's smart to focus attention on aspects of the engine that are currently interesting you, rather than beat your head against working on shadows...
by ElderTroll
05 Sep 2015, 13:47
Forum: Organisation and Planning
Topic: OpenMW 0.37.0 (?)
Replies: 370
Views: 186170

Re: OpenMW 0.37.0 (?)

Our small community is going a bit stir crazy.
I'm, I'm just gonna leave this over here. :arrow: :arrow: :arrow: https://www.youtube.com/watch?v=wXIIyttG9Nw
by ElderTroll
12 Aug 2015, 13:28
Forum: Organisation and Planning
Topic: OpenMW 0.37.0 (?)
Replies: 370
Views: 186170

Re: OpenMW 0.37.0 (?)

Yeah, scrawl can you give us a taste of where the port is at now? Looks like you've tackled a serious number of bugs, but I'm not sure if those were mostly osg independent bugs. I am excited for 0.37.
by ElderTroll
28 Jul 2015, 05:07
Forum: General Development
Topic: Feature #2229: Improve pathfinding AI
Replies: 48
Views: 35759

Re: Feature #2229: Improve pathfinding AI

Very cool. I wish I understood the intricacies of this. I am sure working with A.I. involves a lot of trial and error. Thanks for improving this, dteviot. It would be terrible if all the npc's were suffering from acute inner ear infections or possibly side-effects of skooma.
by ElderTroll
23 Jul 2015, 00:07
Forum: Organisation and Planning
Topic: [Solved] Downtime
Replies: 17
Views: 14121

Re: Downtime

ugh. That's unfortunate that you have to worry about drivers even with cooling systems. Have you considered listening to music non-stop via ear buds? Or constructing a sound proof box around the tower? How about ear plugs while you work? Puncturing your ear drums with a needle? Embracing madness? Th...
by ElderTroll
21 Jul 2015, 04:06
Forum: News
Topic: OpenSceneGraph port now playable
Replies: 88
Views: 80436

Re: OpenSceneGraph port now playable

Can't wait, Okulo. 0.37 is a pretty huge release.