Search found 442 matches
- 26 Feb 2017, 03:55
- Forum: Support
- Topic: Help with shiny fake-bump mapped rocks
- Replies: 14
- Views: 10818
Re: Help with shiny fake-bump mapped rocks
or for keeping it in the realms of face masks and such. how moon sugar should look when under skooma .p dunno though exact way to get it replace the rocks or moon sugar. could use statics to activators and do disable enable based on global variable http://download.fliggerty.com/download--1190 on sam...
- 26 Feb 2017, 03:40
- Forum: General Modding
- Topic: Children Of Morrowind
- Replies: 15
- Views: 13321
Re: Children Of Morrowind
with children of morrowind v2 http://lovkullen.net/Emma/kids.htm unable to find bone 'bip01 r toe0' and xanim_hopping_01 problem in this seems to be that "bipo1 r toe0" is defined in kf, x.nif and nif but niskininstance is missing it. it has keyframedata defined but otherwise has only dumm...
- 25 Feb 2017, 21:00
- Forum: Organisation and Planning
- Topic: OpenMW Nightly builds
- Replies: 552
- Views: 1004511
Re: OpenMW Nightly builds
same here.
wasn't on the yesterday's nightly. launcher runs and play just results in console flash without openmw.log overwrite.
openmw and openmw-cs.exe are giving that error right on startup
wasn't on the yesterday's nightly. launcher runs and play just results in console flash without openmw.log overwrite.
openmw and openmw-cs.exe are giving that error right on startup
- 25 Feb 2017, 15:47
- Forum: General
- Topic: CS Questions
- Replies: 3
- Views: 2542
Re: CS Questions
yep custom script and it's mostly copy pasting so here (haven't tested ingame) Begin aa_skillscripting short gap short gapo float timer short phase set gap to 50 set gapo to 50 set phase to 10 set timer to (timer+getsecondspassed) if timer < phase return endif if timer > phase if player->getArmorer ...
- 23 Feb 2017, 23:21
- Forum: Support
- Topic: Help with shiny fake-bump mapped rocks
- Replies: 14
- Views: 10818
Re: Help with shiny fake-bump mapped rocks
one point though what it should look like when finished renaming normal map and moving reflect to gloss texture https://c1.staticflickr.com/3/2804/33077846885_c0e4f936bd_n.jpg gives kinda good effect https://c1.staticflickr.com/3/2579/33077843325_b7ec57a471_n.jpg if the normal and reflect is just re...
- 21 Feb 2017, 18:41
- Forum: Organisation and Planning
- Topic: OpenMW Nightly builds
- Replies: 552
- Views: 1004511
Re: OpenMW Nightly builds
https://forum.openmw.org/viewtopic.php?f=20&t=1808 well. still @ace can get his builds up and running again y have to build it yourself from github source code. otherwise that build at first page contains 0.41 and some more. latest as it is. is there something particular y want to test ? builds ...
- 20 Feb 2017, 00:09
- Forum: General
- Topic: is this a bug?
- Replies: 11
- Views: 6760
Re: is this a bug?
there has been changes in inventory shading and such. also different drivers may be responsible or something (out of the magic hat)
but does it happen on new game .?
but does it happen on new game .?
- 31 Jan 2017, 04:14
- Forum: Support
- Topic: Is it Possible to Make Water More Murky?
- Replies: 21
- Views: 16318
Re: Is it Possible to Make Water More Murky?
in retrospec there's watercolour rbg as vector value in line 37 which coud be easiest. float shadow =1.0, line 83 , multiplies the specular value, and for fresnel clamping, althought not sure what it does, in line 148. Line 145 contains the refractive indices in both ways from the surface https://en...
- 31 Jan 2017, 02:30
- Forum: Support
- Topic: Is it Possible to Make Water More Murky?
- Replies: 21
- Views: 16318
Re: Is it Possible to Make Water More Murky?
ok. without going to writing that math up more so xD I think it goes like, as it relies on the fact waterlevel - pos.z diminishing to zero when going at surface as waterlevel is itself hardcoded to -1 in exterior........... or so volume = player distance from water surface in z, multiplied with prop...
- 30 Jan 2017, 13:08
- Forum: Feature Requests and Suggestions
- Topic: Please add Xbox GUI for controllers
- Replies: 13
- Views: 10702
Re: Please add Xbox GUI for controllers
august did time ago .p
viewtopic.php?f=3&t=770&start=40#p30445
viewtopic.php?f=3&t=770&start=40#p30445