Search found 338 matches
- 10 May 2018, 11:34
- Forum: Editor Development
- Topic: Terrain Editing
- Replies: 131
- Views: 104237
Re: Terrain Editing
Sorry to butt in, but if you guys are looking at the landscape texturing code, can you take a look at https://imgur.com/a/erRgi too? I haven't tested it in a few months so I'm not sure if it got fixed somewhere without the bug being updated, but landscape texture rendering is offset by one (texturin...
- 27 Apr 2018, 03:09
- Forum: General Development
- Topic: Poll: Quickload behavior
- Replies: 18
- Views: 8855
Re: Poll: Quickload behavior
Autosaves are a thing.
- 09 Apr 2018, 01:38
- Forum: Feature Requests and Suggestions
- Topic: Fix The Lady Lover and Steed Birthsigns
- Replies: 70
- Views: 44593
Re: Fix The Lady Lover and Steed Birthsigns
Okay but that doesn't have anything to do with how they function.
- 08 Apr 2018, 09:11
- Forum: Feature Requests and Suggestions
- Topic: Fix The Lady Lover and Steed Birthsigns
- Replies: 70
- Views: 44593
Re: Fix The Lady Lover and Steed Birthsigns
They're not constant spells in the vanilla game.
- 07 Apr 2018, 07:40
- Forum: Feature Requests and Suggestions
- Topic: Fix The Lady Lover and Steed Birthsigns
- Replies: 70
- Views: 44593
Re: Fix The Lady Lover and Steed Birthsigns
akortunov wrote: ↑07 Apr 2018, 06:55 We already discussed this issue: viewtopic.php?f=2&t=4819
In original game these birthsigns are pretty useless after level 10-20:
<snip>
Okay, but consider:
Vanilla behaves one way. OpenMW is behaving another way.
- 07 Apr 2018, 00:21
- Forum: Feature Requests and Suggestions
- Topic: Undo the alleged MCP "fix" for Absorb spell reflection
- Replies: 63
- Views: 45024
- 09 Feb 2018, 03:58
- Forum: General Development
- Topic: Unit Tests?
- Replies: 8
- Views: 9189
Re: Unit Tests?
That's only true with TDD, and TDD is basically incompatible with how game engines need to be designed. Typically, to me, when I see a small number of tests and they never get triggered, that tells me that the project doesn't do enough regression testing - but this is a game engine, so going ingame ...
- 04 Feb 2018, 23:37
- Forum: General
- Topic: openMW(-OP) is on Kickstarter? Err...
- Replies: 24
- Views: 16473
Re: openMW(-OP) is on Kickstarter? Err...
Even if it doesn't do it directly, creating a mod for a Bethesda game can end up with some of the content from the base game ending up copied to your plugin, so your plugin has ended up infected with Bethesda's copyright from the original game. Yeah, this is a legitimate concern. It's still possibl...
- 04 Feb 2018, 05:54
- Forum: General
- Topic: openMW(-OP) is on Kickstarter? Err...
- Replies: 24
- Views: 16473
Re: openMW(-OP) is on Kickstarter? Err...
Created from scratch using tools which don't infect it with an incompatible licence This is a myth. It's not possible for the EULAs or licenses of creative tools (level editors, modeling programs) to reassign the copyright of what you create with them. They can make it a breach of contract to use w...
- 24 Jan 2018, 23:31
- Forum: General Modding
- Topic: Logic and (&&) is unsupported?
- Replies: 29
- Views: 18673
Re: Logic and (&&) is unsupported?
I thought Lua was designed to be sandboxed into a program? I am only peripherally familiar with this feature of it though, so correct me if I am wrong. I thought that's why lots of engines used it for scripting. Lua is like MW's existing scripting in that a Lua script only has available to it the b...